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	<title>Vodafone &#124; receiver</title>
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	<pubDate>Mon, 08 Jun 2009 22:51:42 +0000</pubDate>
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		<title>Ambient Intimacy</title>
		<link>http://www.receiver.vodafone.com/ambient-intimacy</link>
		<comments>http://www.receiver.vodafone.com/ambient-intimacy#comments</comments>
		<pubDate>Mon, 08 Jun 2009 18:56:48 +0000</pubDate>
		<dc:creator>Leisa Reichelt</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=806</guid>
		<description><![CDATA[There are lots of people for whom being social is very much a real life activity and technology is about getting stuff done. Ambient intimacy makes us feel closer to people we care for but in whose lives we're not able to participate as closely as we'd like. Knowing the details creates intimacy. It's a particular way of communicating, phatic communication, that we've used in off-line life since we first evolved language. Phatic communication is not about conveying meaning; it's just about making a connection, being in touch.]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1425">Leisa Reichelt</a></div>
<!-- ......intro....-->
<p class="intro">Leisa Reichelt is a user experience consultant. Based in London for quite some time, she has Australian roots and researched the use of mobile phones to faciliate 'presence' for her Masters at the University of Technology, Sydney. She does freelance contextual research and user centred design and is interested in understanding and improving the experiences people have when encountering technology, with a special focus on the intersection of design and being social. Leisa writes about all of this (and more) at her blog, disambiguity.com. 
Why do I care about who you're meeting for drinks tonight? Or any of the other seemly random updates you might be making on Twitter or Facebook? In her receiver piece, Leisa Reichelt reflects on the effects of awareness tools and how the sharing of moments, small occurrences and observations, can create feelings of closeness with people who you'd otherwise hardly (or never) know at all.</p>
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<p style="text-align: right;">Website: <a href="http://disambiguity.com" target="_blank">http://disambiguity.com</a>



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<p align="center">Illustration by  <a href="/?author=1714">Wilm Lindenblatt</a>


...........................................................................................................................................................................

<p style="text-align: left;">
<br/><br/>

<ul>
It was March 2007 and I was sitting on the Heathrow Express, waiting for the train to pull out and take me to the airport so I could get a flight to Dallas, Texas to attend the South by Southwest conference. With a few minutes to kill, I pulled out my mobile phone to see if any of my 'friends' had posted anything interesting to Twitter. I noticed that one of my friends (who in fact I'd really only met in person once and even then only very briefly) had tweeted to say he was on his way to Gatwick to get a flight to Dallas and SXSW. That got me thinking... what are the chances that two planes were leaving London for Dallas, at almost the same time, from different airports? I reached into my bag and pulled out my itinerary to discover that I was on my way to the wrong airport! Grabbing my bag and squeezing out the doors just as the train was about to depart, I made a mad dash for Gatwick airport, checking in for my flight with minutes to spare. Thank goodness for Twitter (and Jeremy).</ul>


<p style="text-align: left;">
<br/>
Tools such as Twitter, Facebook, Flickr that allow us to provide our friends with an almost constant stream of narrative from our everyday life, have changed the way that many of us relate to each other and the world around us. Although often criticised as mundane, the status update when considered in the context of all the updates related to it by subject matter or social connections, is resulting in some very interesting and powerful effects for participants in this wave of communication.
<br/><br/>
I was initially struck by the power of Twitter and Flickr, in particular, when I started 'connecting' with people who I was meeting at conferences. In the past, I would meet someone interesting at a conference, swap business cards and resolve to stay in touch, then hear nothing from them (or them from me!) until we ran into each other twelve months later, again at a conference. It was nice to meet people at conferences but you never really got to know them very well. All of this changed with Twitter and Flickr. On my return from conferences, they continued to share their life with me; from pictures of their new house, to a moan about work, to commitment to vegetarianism. All things I would probably never have known about them without Twitter and Flickr.
<br/><br/>
Who cares? Who wants this level of detail? Isn't this all just annoying noise? There are certainly many people who think this but they tend to be not so noisy themselves. It seems to me that there are lots of people for whom being social is very much a real life activity and technology is about getting stuff done.
<br/><br/>
There are a lot of us who find great value in this on-going noise. It helps us get to know people who would otherwise be just acquaintances; and it makes us feel closer to people we care for but in whose lives we're not able to participate as closely as we'd like.
<br/><br/>
Knowing these details creates intimacy and it also saves a lot of time when you finally do get to catch up with these people in real life! It's a particular way of communicating, phatic communication, that we've used in off-line life since we first evolved language. Phatic communication is not about conveying meaning; it's just about making a connection, being in touch. When we ask ΄how are you?', we're mostly just connecting, not really expecting a full and meaningful answer in response.
<br/><br/>
This is not an effect or an activity that is new or that is inherently connected to new social tools – much the same was observed by Mizuko Ito and Daisuke Okabe in their research study into the use of camera phones back in 2004. They found that, "messaging can be a way of maintaining ongoing background awareness of others, and of keeping multiple channels of communication open".  
<br/><br/>
I call this effect 'ambient intimacy'. Ambient intimacy is about being able to keep in touch with people with a level of regularity and intimacy that you wouldn't usually have access to, because time and space conspire to make it impossible.
<br/><br/>
Ambient is for the lightness, the atmospheric, non-directional and distributed nature of the communication. These are communications that are one to many; they're not quite broadcast and yet not exactly conversational; they flood over a somewhat defined space. Within that space is intimacy: the closeness, familiarity and warmth that this kind of communication can create and the ever-present network of friends available wherever you can access the internet, or even just send a text message.
<br/><br/>
Flickr lets me see what friends are eating for lunch, how they've redecorated their bedroom or their latest haircut. Twitter tells me when they're hungry, what technology is currently frustrating them or who they're having drinks with tonight. On its own, such a status update may seem trivial but to examine an update in isolation is to miss the point of the social system that is at play here. These apparently trivial updates are really critical to maintaining connection with a network of often loose ties – a network that can give rich social rewards to those who participate.
<br/><br/>
<ul>
I'm a freelancer and I work from home a lot. There are lots of great things about freelancing but it can get a little lonely. It can also be hard to stay in touch with what is new and interesting in your industry and who is doing interesting things. I no longer have that problem, thanks to the amazing connections that I have, especially on my Twitter account and the way that they share what they are working on, what they are reading, what they think is interesting and so much more.
<br/><br/>
These days my professional network is no longer restricted to my office: it extends around the world and across a range of industries and professions. It includes a number of people whose work I have admired and aspired to for years; people whom I would never previously have had access to except, perhaps, to buy their book.</ul>
<p style="text-align: left;">
<br/>
<br/>
More and more people are discovering that the connectedness and serendipity of ambient intimacy extend beyond just being social and can also bring great professional gains as well. Ambient intimacy plays many roles in my life: it has stopped me from missing an important international flight and helped me keep sane whilst at home with a small baby. It is my outsourced tech support resource, my recommendation engine and my news filter. Twitter lets me virtually attend conferences I cannot get to but am interested in. Most valuably of all, it has allowed me to create, maintain and even build professional and personal relationships with people in my field whose work I admire and from whom I have been able to learn and develop as a professional.
<br/><br/>
<ul>
A few months ago, right in the middle of a very busy project, my MacBook just stopped working. I had to get a new one and I needed to get access to the data on my old hard drive straight away. Here's the problem: I have absolutely no idea how to get data off a hard drive in a dead MacBook and onto a new one. What to do? In the old days, I would have had to find a friend who knew this (not impossible) and hope they were willing and available to help me out. Now, thanks to Twitter, I simply Tweeted my situation. Within minutes, complete strangers were offering to help me; to virtually walk me through the process and hold my hand. Amazing. And so, thanks to ambient intimacy, my data was recovered and my project carried on as planned – disaster averted!</ul>

<p style="text-align: left;">
<br/><br/>
Critics allege that the closeness we feel from this kind of communication is artificial and potentially damaging: that it causes cognitive dissonance, with our brain thinking it is experiencing closeness, when it actually isn't. More and more scientists are looking to show that Facebook is going to break us (or our children) and that interaction on-line is less 'real' than face to face.
<br/><br/>
I'm the last person to suggest that ambient intimacy could, or should, replace the other kinds of intimacy we're already familiar with and fond of. However, the virtual nature of the interaction doesn't make it any less real. We may be getting to know people differently and sharing with them differently but something important is happening here.
<br/><br/>
And then, of course, there's information overload. According to New Scientist, if you're being bombarded by all social information, then you might as well be stoned.
In an article entitled, Info-mania dents IQ more than marijuana, Will Wright reported that, according to UK research, "the relentless influx of emails, cellphone calls and instant messages received by modern workers can reduce their IQ by more than smoking marijuana".  Alarmingly, the average IQ was reduced by 10 points; double the amount seen in studies involving cannabis users.
<br/><br/>

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<p style="text-align: left;"><a href="
http://www.newscientist.com/article.ns?id=dn7298" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/reichelt_newscientist.jpg" alt="" title="" width="245" height="245"></a>
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<p style="text-align: left;">  



<br/><br/>
Personally, I agree with Dave Weinberger's take on this information bombardment. He says: "it helps that the volume of flow is so impossibly high that there's zero expectation that anyone is keeping up. 'Hey dude, what?! didn't you know that? I like, twittered it two days ago' is just not a reasonable complaint". Or as Johnny Moore says,
<br/>
<ul>
<em> "It’s not about being poked and prodded, it’s about exposing more surface area for others to connect with". </em></ul>

<p style="text-align: left;">
<br/><br/>
So, all of this is leading us to the 'why bother?' of ambient intimacy. Why do we bother participating in this kind of communication with others and why do we bother to keep track of others in our social network, or even have a social network at all?
The following is a list that I first saw in Tom Coates' excellent presentation on social software. It shows four key reasons why people participate in on-line communities. I think it's pretty self explanatory and it works really well when you think about why we've participated in methods of communicating with each other, right from back when we were picking fleas, through to now, when we check our phones for messages from Twitter:
<br/><br/>
<ol>

1. anticipated reciprocity</ol>
<ol>2. reputation</ol>
<ol>3. sense of efficacy</ol>
<ol>4. identification with a group</ol>


<br/><br/>


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<p style="text-align: left;"><a href="
http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/economies.htm" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/reichelt_sscnet.jpg" alt="" title="" width="245" height="245"></a>

<br/>
<em>Peter Kollock in The Economies of Online Cooperation, via Tom Coates</em>
<br/>
</p>
<p style="text-align: left;">  

<br/><br/>
This fits a lot better to me than other explanations that I've heard which tend to be either, "you have too much time on your hands" or, "you're totally egotistical to think the world wants to know what you had for breakfast". Both in personal and business settings, this list represents great incentives for participating in ambient intimacy: getting value back from your network, increasing your reputation (and thereby, perhaps your access to better, more exciting opportunities), getting things done more effectively, and, one not to be underestimated, having a crowd to run with.
<br/><br/>
So, although the question may be "what are you doing?" and that sounds simple enough, know that there is much more going on here than just a status update: it's a whole new way of being connected and its power should not be underestimated.
<br/><br/><br/><br/>
This article was written for <em>receiver</em>.


<br/>
</p>


<p style="text-align: left;"><em>
Contact: <a href="mailto:leisa[at]disambiguity[dot]com?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine"><span style="text-decoration: underline;">Leisa Reichelt</span></a></em></p>
<em><a 
------------------------------------------------------------


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		<item>
		<title>Real time – thriving in the culture of efficiency</title>
		<link>http://www.receiver.vodafone.com/real-time-thriving-in-the-culture-of-efficiency</link>
		<comments>http://www.receiver.vodafone.com/real-time-thriving-in-the-culture-of-efficiency#comments</comments>
		<pubDate>Mon, 08 Jun 2009 18:46:09 +0000</pubDate>
		<dc:creator>Sharon Kleinman</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=803</guid>
		<description><![CDATA[Tools for mediated communication were developed to satisfy needs for contact and exchange with others and to help people to achieve more with less effort. They enable us to use time more efficiently – so we can rid ourselves of tiring routines and toilsome processes, expand our range of movement, and have more time for the people and activities that mean the most to us. Does your everyday experience tick all these boxes? If so, then you're lucky...]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1700">Sharon Kleinman</a></div>
<!-- ......intro....-->
<p class="intro">Sharon Kleinman is a Professor of Communications at Quinnipiac University in 
Connecticut, USA, who focuses on the social implications of communication technologies and on 
issues concerning on-line and place-based communities. Currently, her work centres on 
sustainability, in every meaning of the word. She is the editor of Displacing Place: Mobile 
Communication in the Twenty-first Century, which was published in 2007 by Peter Lang. Right 
now, she is editing a reader on The Culture of Efficiency: Technology in Everyday Life, to be 
published by Peter Lang in summer 2009. This collection of essays was inspired by Kleinman's 
fascination with innovations and motivated by the desire to learn more about sustainable 
environmental, societal, and human health. In her receiver article, Sharon Kleinman reflects 
on some of the demands of living in cultures of efficiency and offers suggestions for 
enhancing satisfaction and well-being, drawn from lessons learned the hard way.</p>

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<p style="text-align: right;">Website: <a href="http://www.quinnipiac.edu/x1288.xml?

Person=14226&#038;type=5" target="_blank">http://www.quinnipiac.edu/x1288.xml?

Person=14226&#038;type=5</a><br/>



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<p align="center">Illustration by  <a href="/?author=1716">Ben Voos</a>

...........................................................................................................................................................................

<p style="text-align: left;">
<br/><br/>

Innovations of all sorts fascinate me, but most especially, pocket-sized technologies that 
are highly efficient and effective, like the ΄space pen΄ that can write upside down, designed 
for NASA astronauts in 1965. Mine is in my pocket or briefcase almost all the time, along 
with two USB thumb drives that store digital backup files of my favorite photographs and 
nearly everything I've written since 1993. My forthcoming edited collection, The Culture of 
Efficiency: Technology in Everyday Life, was inspired by this fascination with innovations. I 
want to put forward some of its core findings in this article and reflect on our use of 
innovative technology that provides us with anytime-anyplace connectivity, in cultures of 
efficiency – contexts in which the optimization of time and resources are emphasized.
<br/><br/><br/><br/>

<strong>Our cultural transformation</strong>
<br/><br/>
We are in the midst of a cultural transformation: the digitalization of just about 
everything. We enjoy ever-increasing technological capabilities for bending and transcending 
spatial and temporal constraints, as well as unprecedented consumer opportunities. We 
routinely transmit photographs, video, text, and audio instantly to individuals and groups 
all over the planet. We work, play, bank, learn, communicate, create, flirt, and shop on-line, and often while we're on the move, using powerful, portable devices. We shift time to 
watch television shows and movies on-demand, viewing them on matchbook-sized mobile phone 
screens and on super-sized home theater screens. We vicariously experience events happening 
in distant places, including outer space, in real time. The entire world is accessible at our 
fingertips, 24-7, 365 days a year. But most of the time we take all of this for granted – our 
technologies, our opportunities, our resources – because we are so busy doing something, or 
many things, all the time. 
<br/><br/>

Tools for mediated communication were developed to satisfy needs for contact and exchange 
with others and to help people to achieve more, with less effort. Today's equipment and 
applications make it possible to build and access information in dimensions that were 
unthinkable only a generation ago. They enable us to convert dead time into productive time, 
to use time more efficiently, so we can rid ourselves of tiring routines and toilsome 
processes, expand our range of movement, and have more time for the people and activities 
that mean the most to us. Does your everyday experience tick all these boxes? If so, then 
you're lucky...
<br/><br/>


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<p style="text-align: left;"><a href="
http://www.randomhouse.com/kvpa/gilbert/excerpts.html" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/Kleinman_Randomhouse.jpg" alt="" title="" width="245" height="245"></a>&nbsp;&nbsp;
<a href="
http://lawsofsimplicity.com/category/laws?order=ASC" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/kleinman_lawsofsimplicity.jpg" alt="" title="" width="245" height="245"></a>

     <br/>
<em>Left: How we envision the future, according to Daniel Gilbert   <br/>Right: John Maeda's laws of simplicity</em>

<br/><br/><br/><br/>
As information and communication technologies, such as computers, mobile phones, and global 
positioning systems have become progressively more robust, user-friendly, and affordable 
during the last two decades, they have been integrated into nearly all aspects of everyday 
life for many people. But the early twentieth century dream that modern technology would lead 
to increased leisure time for people to enjoy, has morphed into a nerve-wracking, twenty-first century reality for some who are compelled to be electronically accessible to others 
virtually all the time, even when they are in bed, bathrooms, and restaurants; as well as for 
those who must take their work with them everywhere, even on vacation, if they take vacations 
at all. A quarter of all workers in the US, for example, do not take vacations. Many give up 
earned time off, year after year. 
<br/><br/><br/><br/>

<strong>Extreme working</strong>
<br/><br/>

There are extreme workers everywhere who overwork voluntarily, because they love what they 
do. In other cases, though, where corporate-downsizing has left workplaces understaffed, 
there are fewer people to do the work that needs to be done. The remaining employees must 
work harder and longer hours, in order to maintain the same level of productivity and 
quality. Yet many people overwork and stay continuously connected and available to their 
employers, co-workers, and clients because of job insecurity. This phenomenon has been called 
΄presenteeism΄; the opposite of absenteeism. Workers exhibiting presenteeism perform their 
jobs in ways that sometimes negatively impact their personal lives. Those who routinely deal 
with work-related interruptions during leisure time (researchers call this ΄spillover΄) 
experience higher stress levels that have been correlated with a wide variety of physical and 
mental health problems.
<br/><br/>

Perhaps those people who are always ΄on΄ and always available for work, as well as those who 
habitually overwork, are acting prudently and proactively in today's extremely challenging 
global economic climate. Unfortunately, many people have good reasons to feel insecure about 
their employment in belt-tightening times like these, in which there has been wave after wave 
of job layoffs throughout the world. Moreover, businesses automate processes and outsource an 
expanding range of work to countries where cheap(er) labor is readily available. So, in the 
scheme of things, individuals who are gainfully employed and have comfortable homes and 
enough food to eat, and who are healthy and have healthy loved ones, are very fortunate. But 
they still might be time-crunched.

<br/><br/><br/><br/>
<strong>Strategies for thriving in the culture of efficiency</strong>
<br/><br/>

When we are time-crunched, we multitask. Research indicates that using mobile phones while 
driving increases the likelihood of crashes by four times, and, surprisingly, it doesn't 
matter whether the devices used are hand-held or hands-free. Eighty percent of mobile phone 
users, surveyed by University of Michigan researchers, expressed their belief that it is a 
safety hazard to use a mobile phone while driving. But many who are aware of the risks do it 
anyway. Often, they multitask because they are trying to keep up with everything that they 
need to do. Which leads me to the first suggestion: selectively embrace technologies.
<br/><br/>

Selectively embracing technologies means being more mindful about how and when you use them. 
It means making forward-thinking and healthy choices; such as ending a mobile phone call 
before putting the car keys in the ignition to go for a ride, or pulling off the road to stop 
at a safe place, before reading a text message or checking email. 
<br/><br/>

Selectively embracing technology could also mean introducing a type of technology sabbatical 
into the work routine. For example, committing to email-free mornings a few days a week, in 
order to focus attention and energy on one thing at a time; rather than toggling back and 
forth between applications and projects which may seem to be efficient, but is not. 
Neuroscience research has shown that when people go off-task, for instance, to read and 
respond to an email message, it takes significant time and effort to ramp back up to where 
they were on their original project. Which brings me to the next suggestion: opt for face-to-face encounters when feasible.
<br/><br/>

Many of us race so hard through our lives that our thoughts, actions, conversations, and even 
our meals, are often fragmented and abbreviated. Taking time to consider and reconsider is a 
luxury many of us don't have, or perceive that we don't have. In this era of ubiquitous 
anytime-anyplace connectivity, it appears that everybody else acts and reacts right away, so 
we feel that we need to do so as well. It reminds me of a spatial analogy: if everybody in a 
crowd stands up on their tippy toes, nobody can see any better. Instantaneous electronically-mediated communication doesn't give anybody the competitive edge if everybody is using it. 
And everybody seems to be using it all the time.
<br/><br/>

One ramification of the ease and convenience of anytime-anyplace connectivity is that people 
sometimes communicate messages on-the-fly, that have not been carefully thought through and 
that might be counterproductive or damaging. Most of us have received and sent missives like 
this, and post hoc, we don't feel good about them. So, consider taking a different approach 
and don't let face-to-face contact slide. 
<br/><br/>

Even when it takes extra time and effort to arrange in-person meetings, your exchange of 
ideas will be more efficient and more effective because the non-verbal aspects of face-to-face communication facilitate enhanced understanding. Proxy encounters might seem efficient, 
but sometimes they aren't in the long-run, and we find out the hard way. Which brings me to 
the final suggestion: strive for balance.
<br/><br/>

Paracelsus, a sixteenth century Swiss doctor who is often referred to as the father of modern 
toxicology, wrote: "Alle Ding sind Gift, und nichts ohn Gift; allein die Dosis macht, daß ein 
Ding kein Gift ist." In English, this translates to, "All things are poison and nothing is 
without poison, only the dose permits something not to be poisonous." 
<br/><br/>

Many of us are so busy trying to keep up in a lightning-fast world, in which deals and 
careers can be made or lost in nanoseconds (or so it seems) that we do not take adequate time 
to rest, recharge, and reflect. In other words, we are overdosing on work, interruptions, 
information, and mediated communication. We are losing sight of the fact that humans need 
respite to think, experience, and grow. It is no wonder that people sometimes have ambivalent 
feelings about their mobile phones and computers, technologies that are undeniably central to 
daily life and immensely beneficial. And it is no wonder that more and more people are 
recognizing the benefits of technology sabbaticals and are turning off some of their 
electronic gear, from time-to-time. Yoga and other types of mindfulness training have become 
enormously popular in the United States and many other parts of the world, during the last 
few years. One explanation for this phenomenon is that these practices incorporate techniques 
for focusing that are profoundly valuable in always-on, multitasking-oriented environments. 
<br/><br/>


<!-- #####bild #####--> 
<p style="text-align: left;"><a href="
http://www.foet.org/books/time-wars.html" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/kleinman_timewars.jpg" alt="" title="" width="245" height="245"></a>

<br/>
<em>Jeremy Rifkin on conceptions of time</em>

<br/><br/><br/><br/>
To thrive in a culture of efficiency, it is vital to carve out time to foster physical and 
emotional health, to build and sustain meaningful relationships, to contribute to the 
communities where we live and work, and to repair the world. For the time-pressed, this is a 
tall order on an already ambitiously-packed agenda. But even small steps will enhance well-being and personal satisfaction and will have rippling, positive repercussions. So seize the 
moment: work, play, and rest; balance, breathe, and renew.
<br/><br/> 
<!-- #####bild #####--> 
<p style="text-align: left;"><a href="
http://www.displacingplace.org " target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/kleinman_displacingplace.jpg" alt="" title="" width="245" height="245"></a>&nbsp;&nbsp;
<a href="
http://www.cultureofefficiency.org " target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/kleinman_cultureofefficiency.jpg" alt="" title="" width="245" height="245"></a>
<br/>
<em>Left: Displacing Place  <br/>Right: The Culture of Efficiency</em>

<br/><br/><br/><br/>
This article was written for <em>receiver</em>.



<br/>
</p>
<p style="text-align: left;"><em>
Contact: <a href="mailto:Sharon[dot]kleinman[at]guinnipiac[dot]edu?subject=Reaction%20to%

20your%20article%20in%20Vodafone's%20receiver%20magazine">Sharon Kleinman</a></em></p>



---





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		<title>Tinkering to the future</title>
		<link>http://www.receiver.vodafone.com/tinkering-to-the-future</link>
		<comments>http://www.receiver.vodafone.com/tinkering-to-the-future#comments</comments>
		<pubDate>Fri, 29 May 2009 10:05:03 +0000</pubDate>
		<dc:creator>Alex Pang</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=802</guid>
		<description><![CDATA[What is tinkering? Discovering that certain snack tins can be used to make an antenna that extends the range of your wi-fi network, or using electric toothbrush motors to power small robots. Tinkering is growing in importance as a social movement, as a way of relating to technology and as a source of innovation. Tinkering is about seizing the moment: it is about ad-hoc learning, getting things done, innovation and novelty, all in a highly social, networked environment.]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1667">Alex Soojung-Kim Pang</a></div>
<!-- ......intro....-->
<p class="intro">Alex Soojung-Kim Pang, PhD, is a historian of science and a futurist. As a research director at The Institute for the Future, an independent, non-profit, think tank in Palo Alto, USA, he conducts research on the future of science and technology, especially in ubiquitous computing and mobile communication. He blogs at Relevant History and is founding editor of Future Now, IFTF's group weblog. Alex Pang is also an associate fellow at Oxford University's Saïd Business School and a visiting scholar in Stanford University's program in History and Philosophy of Science and Technology. Currently, he is working on a book on the end of cyberspace – which he thinks will come as the internet moves off desktops and screens and becomes embedded in things, spaces and minds. And what lies beyond cyberspace? We might find out if we tinker hard enough ...</p>
<!-- .....links.....-->
<p style="text-align: right;">Website: <a href="http://askpang.typepad.com/relevant_history/" target="_blank">http://askpang.typepad.com/relevant_history/</a><br/>
<a href="http://www.iftf.org/futurenow" target="_blank">http://www.iftf.org/futurenow</a><br/>
<a href="http://www.endofcyberspace.com/" target="_blank">http://www.endofcyberspace.com/</a><br/>


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<p align="center">Illustration by  <a href="/?author=1671">Daria Rychkova</a>

...........................................................................................................................................................................

<p style="text-align: left;">
<br/><br/>
<strong>Tinkering a better world</strong>
<br/><br/>
Almost forty years ago, the 

<a href="http://www.wholeearth.com/index.php" target="blank"><span style="text-decoration: underline;">Whole Earth Catalog</span></a>

 published its last issue. For the American counterculture, it was like the closing of a really great café: the Catalog had brought together the voices of contributors, readers and editors, all unified by a kind of tech-savvy, hands-on, thoughtful optimism. Don't reject technology, the Catalog urged: make it your own. Don't drop out of the world:  change it, using the tools we and your fellow readers have found. Some technologies were environmentally destructive or made you stupid, others were empowering and trod softly on the earth; together we could learn which were which. 
<br/><br/>

<p style="text-align: left;"><a href="http://www.wholeearth.com/index.php
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/WholeEarth.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/><br/><br/>
Millions found the Catalog's message inspirational. In promoting an attitude toward technology that emphasized experimentation, re-use and re-invention, seeing the deeper consequences of your choices, appreciating the power of learning to do it yourself and sharing your ideas, the Whole Earth Catalog helped create the modern tinkering movement. Today, tinkering is growing in importance as a social movement, as a way of relating to technology and as a source of innovation. Tinkering is about seizing the moment: it is about ad-hoc learning, getting things done, innovation and novelty, all in a highly social, networked environment.
<br/><br/>
What is interesting is that at its best, tinkering has an almost Zen-like sense of the present: its 'now' is timeless. It is neither heedless of the past or future, nor is it in headlong pursuit of immediate gratification. Tinkering offers a way of engaging with today's needs while also keeping an eye on the future consequences of our choices. And the same technological and social trends that have made tinkering appealing seem poised to make it even more pervasive and powerful in the future. Today we tinker with things; tomorrow, we will tinker with the world.
<br/><br/><br/><br/>

<strong>To tinker is human</strong>
<br/><br/>
What is tinkering? Discovering that certain snack tins can be used to make an antenna that extends the range of your wi-fi network, using electric toothbrush motors to power small robots, building a high-altitude balloon that takes video of the edge of space, are all examples of tinkering. It is technical work and a cultural attitude. Tinkering is customizing software and stuff; making new combinations of things that work better than their parts; and discovering new capabilities in or uses for existing products. Despite its fascination with things and bits, it is resolutely human-focused: you don't make things 'better' in some dry technical sense, you make them work better for you. Tinkerers modify everything from cars, computers, and cellphones, to virtual worlds and computer code. They are driven by a desire to experiment, to make existing technologies more useful, and to customize them to better suit users' needs. 
<br/><br/>
According to MIT professor <a href="http://web.media.mit.edu/~mres/" target="blank"><span style="text-decoration: underline;">Mitch Resnick</span></a>, tinkering might look at first like traditional engineering, but it is very different. Both are about designing and making things; but engineering tends to be top-down, linear, structured, abstract and rules-based - a highly formal, organized activity, meant to be carried out in (and in the service of) large organizations. Tinkering, in contrast, is bottom-up, iterative, experimental, practical and improvisational: informal and disorganized, accessible to anyone who is willing to learn (and fail) and it doesn't follow any plan too closely.
<br/><br/>

<p style="text-align: left;"><a href="http://web.media.mit.edu/~mres/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/MitchelResnick.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/><br/><br/>

In its improvisational, experimental quality, tinkering is a bit like jazz. The comparison with music can be pushed further: both are forms of human expression shaped by both specific historical forces, and deep human needs. The counterculture is one important influence on tinkering; so is computer hacking, with its casual contempt for established authority, deep respect for arcane technical skills, and refined love of imaginative jokes. The open source movement showed that hackers could create extraordinary things by co-operating on a large scale. 
<br/><br/>
The realization that users are often innovators – that they find new uses for, extend the capabilities of, and expand the appeal of existing products – has further empowered tinkering. Tinkering can also (somewhat paradoxically) be a protest against consumer culture and corporations: in an era of restrictive, end- user license agreements, cracking open a case can be defended as an act of resistance.
<br/><br/>
But tinkering also taps into human psychology. Tinkering is an amazingly powerful way to learn. It is not about mastering dry, arcane bodies of knowledge: it is about learning how to use your hands, materials, and tools, scrounging stuff and ideas, learning from others and your own mistakes. Educational theorists call this active learning and they love it. 
<br/><br/>
Tinkering is also very social: like members of an artistic or literary movement, tinkerers may often work alone but they share their results, build on each other's work and learn together. Tinkering is about bringing new meaning to objects: when you put yourself into a device, or customize it to better suit your needs, you make those things more personal, both in a user-interface and psychological sense. 
<br/><br/>
Finally, in a prosperous high-tech world, tinkering is fun. In hard times, in Weimar Germany in the 1920s, or post-Soviet Russia in the 1990s, tinkering is not an act of resistance or a cultural statement; it was what you did to survive the winter. But in good times, for people who work in offices or stores and lift things or run for leisure, tinkering is entertainment.
<br/><br/>
Even if you have never overclocked a CPU or built a robot from Lego and toothbrush motors, you have probably experienced tinkering's combination of manual skill, meaningful necessity and pleasure – in the kitchen. Ever cooked an elaborate dish that required careful planning, a combination of attention to detail and instinct, and a kind of thoughtful inventiveness? Was it made better by sharing it with friends? 
<br/><br/><br/><br/>

<strong>Tinkering, consumption and time</strong>
<br/><br/>
Tinkering and cooking are similar in another way: both let you enjoy the results of your work immediately. But they are also different in an important way.
<br/><br/>
As too many of us know, food can be too delicious and satisfying: it is easy for the pleasure of cooking to turn against you. Indeed, feeding our desires quickly – one of the hallmarks of modern consumption – is often bad for us. (There is a reason the phrase 'instant gratification' is a pejorative.) But tinkering is not about immediate gratification: in fact, it is about as far away from 'consumption' as you can get. 
<br/><br/>
Consumption encourages you to respond to stimuli this second, to 'call now, operators are standing by!' Tinkering encourages you to think about the long-term value of doing something. A project that takes hours (or weeks) needs to pay off over time: you have to really think about whether it is worth undertaking and what you will get out of it. 
<br/><br/>
Consumption works best when you are twitchy and suggestible (studies have shown that people are easier to sell to when they have been drinking coffee). Tinkering, like other kinds of complicated manual work, encourages you to get into what author Mihaly Csikszentmihalyi calls "flow", a state of concentration and awareness that comes from (and helps in) doing difficult things well. 
<br/><br/>
Consumption encourages you to just react; the more thoughtlessly the better. Tinkering forces you to reflect, to learn from your experience, to think about why something has worked or failed, and to consider the possibilities before you.
<br/><br/><br/><br/>


<strong>Pervasive computing, pervasive tinkering</strong>
<br/><br/>
Tinkering has found fullest expression in personal computers and electronics.  There are good reasons for this.
<br/><br/>
In the last thirty years, personal computers have evolved from programmers' toys to word processors to entertainment platforms to social media, thanks in part to the efforts of users. In the 1990s, the PalmPilot showed that you could build a successful platform by letting your users innovate for you: thousands of developers turned the PDA into everything from a stopwatch, to a book reader. Today, mobile phones - which pack the processing power of small PCs with constant network access, in packages that go everywhere with their users – are virtually begging users to tinker with them. 
<br/><br/>
These cases (and many others) show that the flexibility of programmability of electronics opens the door for tinkering. This is clearest with devices like PCs and cellphones, but it is also at work in tinkering and hacks on things we do not think of as electronic, like musical instruments and cars. This points to a deeper rule: moving functionality from hardware to software makes it easier for people to reprogram devices to serve new functions.
<br/><br/>
What is especially exciting is that this trend is far from playing itself out. The costs of computers and memory are continuing to fall and the demand for digital flexibility and connectivity is growing; aging populations in the advanced world want devices that will help them stay healthy and independent; countries want technologies to monitor emerging threats; companies want to be able to more precisely manage their supply chains and resources; and people show an inexhaustible appetite for connecting with each other. 
<br/><br/>
As a result, every day more objects are acquiring on-board processing, sensors, RFID tags and Wi-Fi connections – the building blocks of what computer scientists call pervasive computing. Pervasive computing is more than just computers being accessible everywhere; it is a qualitative change in the place occupied by computers in our lives. Think they are already pervasive? Computers may seem pervasive because they call attention to themselves: they are sometimes mystifying, occasionally frustrating, and every now and then fail spectacularly. Computing, in contrast, highlights the functionality, while hiding the technology. Because the hardware is smaller, computing can be deployed in all sorts of places, hidden in things, and woven into the daily fabric of life. You interact with computer hardware more but notice it less. Pervasive computing is about verbs rather than nouns. With pervasive computing, you won’t notice you are interacting with computers all the time and that will make your life easier.
<br/><br/>
What does this mean? As the digital infrastructure of pervasive or ubiquitous computing is woven into more everyday objects, more of the world will be tinkerable. And not just more individual objects. As we start to give technologies greater capacity to work together, to self-organize and share tasks, we will start to see tinkerers working with groups of technologies, rather than single objects. We will also see people tinkering with environments filled with sensors, smart dust computers and other technology. Already architects and activists talk about hacking urban infrastructures and tinkering with cities: in a few decades, the descendants of today's car customizers could be working with city blocks.
<br/><br/><br/><br/>


<strong>Tinkering to the future</strong>
<br/><br/>
In a future in which tinkering-friendly technologies spread out into more and more places, tinkering will cease to be an exception to the way we deal with the world. Tinkering will be the rule. Ultimately, tinkering can help save the world. Here's how.
<br/><br/>
The world's problems are fiendishly complex. They are what futurists call <a href="http://www.cognexus.org/id26.htm#_building_shared_understanding_of" target="blank"><span style="text-decoration: underline;">"wicked problems"</span></a>,
, and are defined as a mix of complexity, urgency and uncertainty. They are too complex to be reduced to simple (albeit potentially very difficult) scientific problems; they are too important not to act on, even if we don't have all the information; and it is sometimes not clear if we can ever have certainty about what to do.
<br/><br/>

<p style="text-align: left;"><a href="http://www.cognexus.org/id26.htm#_building_shared_understanding_of
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/wickedproblems.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/><br/><br/>
These are problems that cannot be entrusted to technocrats or elites: complex problems have to be solved collectively. In such a world, the only way to make a better future is to have people learn to create their own futures: to develop the capacity to solve problems, to see the consequences of their actions, and to be able to act now in ways that help them reach a better future. In other words, people have to learn how to tinker with the future. Not only that, but tinkering's lack of respect for intellectual boundaries, its willingness to experiment, its emphasis on solutions and goals, and its social openness, make it a match for wicked problems.
<br/><br/>
Maybe the best proof that tinkering and the future can be connected is the career of Catalog founder, Stewart Brand. He proved to be an unstoppable entrepreneur and writer: he went on to a number of other ventures, most notably the Global Business Network, a futures group he co-founded in the 1980s as well as writing several books. Brand's transition from countercultural publisher, to corporate consultant might seem incongruous but it wasn't. Brand's career prefigures the deeper connection between tinkering and the future; and the potential for tinkering to help us make a better future.



<br/><br/><br/><br/>

This article was written for <em>receiver</em>.

<br/>
</p>
<p style="text-align: left;"><em>
Contact: <a href="mailto:Alex[dot]S[dot]Pang[dot]C86[at]alumni[dot]upenn[dot]edu?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Alex Pang</a></em></p>
------------------------------------------------------------


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		<title>The lamp posts on Brick Lane</title>
		<link>http://www.receiver.vodafone.com/the-lamp-posts-on-brick-lane</link>
		<comments>http://www.receiver.vodafone.com/the-lamp-posts-on-brick-lane#comments</comments>
		<pubDate>Mon, 25 May 2009 20:43:40 +0000</pubDate>
		<dc:creator>Carl Honore</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=798</guid>
		<description><![CDATA[Human beings are hardwired to be curious and to connect and communicate. The problem is that we often don’t know when to stop. Being "always on" transforms communication technology into a weapon of mass distraction. And creates newfangled health risks, like "walk and text" injuries: An estimated one in ten Britons has been hurt walking into a lamppost, rubbish bin, post box and other pedestrians while using a phone.]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1615">Carl Honoré</a></div>
<!-- ......intro....-->
<p class="intro">Carl Honoré was born in Scotland, grew up in Canada, and now lives in London with his family. Since 1991 he has written journalism from all over Europe and South America – for the Economist, Observer, Miami Herald, Globe and Mail among others. He is best known as the author of In Praise of Slow, which examines how our compulsion to speed up everything makes it hard to enjoy the moment. Since its publication in 2004, the book has been published in 30 languages. An entertaining and incisive speaker, Honoré travels around the world advocating the Slow Movement. His latest book, Under Pressure, explores how we are raising a generation of over-scheduled, over-indulged and over-stimulated children. Want to know what the leading proponent of Slow thinks of communication technologies that are transporting our words and thoughts faster than ever before? Well, read along and find out!</p>
<!-- .....links.....-->
<p style="text-align: right;">Website: <a href="http://www.carlhonore.com/" target="_blank">http://www.carlhonore.com/</a>



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<p align="center">Illustration by  <a href="/?author=1621">Antje Herzog</a>


...........................................................................................................................................................................

<p style="text-align: left;">
<br/><br/>
When Barack Obama became President of the United States in January, his first victory was not steering the stimulus package through Congress or closing the detention centre at Guantánamo Bay. It was persuading his security staff to let him keep his BlackBerry. "I won the fight," declared the new and very relieved leader of the free world.
<br/><br/>
Obama is not alone in refusing to part with his smartphone. Madonna sleeps with her BlackBerry under her pillow. Celebrities from Paris Hilton to David Beckham are seldom photographed without a mobile in hand. Millions of people are right now communicating on handheld devices in offices, beds, cars, trains, parks, restaurants, on the toilet, in the shower – anywhere they can get a signal. No wonder the BlackBerry has been dubbed the CrackBerry. Or that hardcore fans of Apple's rival handset talk of catching iPhoneitis.But is it fair to liken a smartphone to a hard drug or a mental illness? Or to blame the new tools of communication for knocking our lives out of balance?
<br/><br/>
People often assume that as a proponent of the <strong><a href="http://www.slowplanet.com/blog/overview/" target="_blank"><span style="text-decoration: underline;">Slow Movement</span></a></strong> I should be against new technology. They think that slowing down, putting your life in balance, means throwing away the gadgets. Yet nothing could be further from the truth.
<br/><br/>
I am no Luddite; I love technology and own all the latest high-tech goodies. To me, being able to tap the web or speak and write to anyone, anytime, anywhere is exhilarating. By freeing us from the constraints of time and space, mobile communication can help us ΄seize the moment΄ and ΄make the most of now΄, which is what the Slow Movement is all about.
<br/><br/>
I live in London, and the other day I met with colleagues from Norway and the United States. A few years ago, we would have flown to a hub city, talked and then flown back again. It would have taken at least a day, probably longer. This being 2009, however, we held a web conference and finished inside an hour. That same afternoon I was able to take my daughter rollerblading. 
<br/><br/>
The new technology brings us together in ways that seemed like science fiction not long ago. On a recent trip to Canada, I spent a long session on the webcam with my son back in London. We chose the players for our Champions League Fantasy Football team and then watched part of the Chelsea vs Juventus match together. Well, not ΄together΄ in the traditional sense of the word, but we were a lot closer than we would have been without that long-distance link. 
<br/><br/>
Before mobile communication, time, distance and my very poor handwriting killed off most of my long-distance friendships. Today, thanks to email, Facebook and Twitter, I'm in touch with mates on every continent. 
<br/><br/>
One friend recently spent three weeks in Brazil. In the past I would have felt lucky to receive a postcard or two. This time around I got daily on-line updates, complete with photos and video clips. Halfway through his trip, I recommended a bar in Rio de Janeiro. He went along and ended up meeting the woman of his dreams. Here is the text he sent me from the taxi on the way home that night: "Think I just met my future wife. Owe you one." 
<br/><br/>
Thanks to the new technology, I felt like I was right there with him in the back of that Rio cab. My experience of his trip was enriched and our friendship strengthened. 
<br/><br/><br/><br/>

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<p style="text-align: left;"><a href="http://www.slowplanet.com/blog/overview/" target="blank">
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<p style="text-align: left;">  
 
<br/><br/><br/><br/>




<strong>The tin can phone effect</strong>
<br/><br/>
Mobile communication can help us seize the moment in ways that go beyond relationships. Teamed with GPS technology, smartphones turn into wise and well-connected tour guides. As you wander round Florence, your iPhone pinpoints an exquisite medieval chapel hidden round the corner, or a glorious trattoria two streets away. Without the phone, you would miss them both.
<br/><br/>
Communication on the go is also just plain fun. BlackBerrys and iPhones are like toys: they feel good in the hand, we play with them, they make us smile. It's what we all dreamed about as children when we attached two empty cans to a string and tried to talk to a friend in the next room.
<br/><br/>
But there is another side to this story. Human beings are hardwired to be curious and to connect and communicate. The problem is that in a world of limitless information and constant access to other people, we often don't know when to stop. 
<br/><br/>
There is a parallel with the obesity epidemic. Designed for a hunter-gatherer existence, our bodies are very efficient at storing excess calories as fat. Today, when calories are permanently on tap and there is less chance of burning them off by hunting and gathering, our waistlines are ballooning. The same thing is happening with mobile communication. Just as we keep on eating even after our bodies have had enough food, we keep on texting, surfing and tweeting long after our minds are overloaded with information and stimulation. 
<br/><br/>
Let's be honest, many of us are hooked on the adrenalin rush delivered by communication technology; the visceral thrill we get when an email pings into our inbox. Last year, an editorial in the American Journal of Psychiatry called for     <strong><span style="text-decoration: underline;"><a href="http://ajp.psychiatryonline.org/cgi/content/full/165/3/306" target="_blank">΄internet addiction΄</a></span></strong> to be officially recognised as a mental disorder. That may be going too far, but mediated communication is clearly subject to the law of diminishing returns. When we stay electronically connected all the time, the deluge of messages and information takes its toll. 
<br/><br/>
It can cause our IQ level to fall more than smoking marijuana would. It can also lock us into what a former Microsoft researcher called a state of "continuous partial attention" – constantly flitting from one conversation, one information stream, one stimulus to the next.  Sound familiar?
<br/><br/>
The bottom line is that you cannot be truly ΄in the moment΄ when you're juggling several moments at once. You cannot make the most of now when you turn ΄now΄ into a frenzy of multitasking. 
<br/><br/>
Being ΄always on΄ transforms communication technology into a weapon of mass distraction. An estimated one in ten Britons has been hurt walking into a lamp post, rubbish bin, post box or other pedestrians, while using a phone. To reduce these ΄walk and text΄ injuries, Brick Lane last year became the first street in London to wrap its lamp posts with the sort of white padded  <strong><a href="http://www.time.com/time/business/article/0,8599,1724522,00.html" target="_blank"><span style="text-decoration: underline;">cushions</span></a></strong> usually found on rugby goal posts.
<br/><br/>
Constant connection makes us chronically impatient. We come to expect everything to happen at the touch of a button – and get angry when it doesn't. As the actress Carrie Fisher once quipped, these days "even instant gratification takes too long."
<br/><br/>
Being΄always on΄also makes it hard to stop and stare; to smell the proverbial roses. We miss the details, the fine grain of the world around us when our eyes are glued to a screen. We lose the joy of discovering things on our own, or by chance, when we stick to routes prescribed by a GPS download. When travel involves firing off a stream of texts, tweets and audio-video footage to friends and family back home, we never completely immerse ourselves in a new place. Even as I lapped up the electronic dispatches from my friend in Brazil, part of me was thinking, ΄Why are you sitting in an internet café instead of wandering round a street market? Why are you chronicling every twist and turn of your journey, instead of living it?΄.
<br/><br/>
The truth is that communicating more does not always mean communicating better. In playgrounds across the world, you see parents using phones while spending ΄quality time΄ with their children. Surveys suggest that a fifth of us now interrupt sex to read an email or answer a call. Is that seizing the moment, or wasting it?
<br/><br/>
One of the cardinal rules of dating etiquette is to turn your mobile phone off. Why? Because the best way to bond with someone is to give them your full and undivided attention. Reaching out to touch someone else at the same time sends all the wrong signals.
<br/><br/><br/><br/>


<p style="text-align: left;"><a href="http://ajp.psychiatryonline.org/cgi/content/full/165/3/306
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/http___ajp.psychiatryonline.jpg" alt="" title="" width="245" height="245"></a>
     <a href="http://www.time.com/time/business/article/0,8599,1724522,00.html
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/texting and walking.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

 
<br/><br/><br/><br/>

<strong>Where do we go from here?</strong>
<br/><br/>
The other day, my neighbour, a multitasking marketing executive, lost her BlackBerry; or thought she did. It turned out that her five year old daughter had hidden it. "I thought it would get you to listen to me when I talk," explained the little girl.
<br/><br/>
This is the irony: that in a thoroughly wired world, many of us end up feeling lonely and disconnected. A major survey found that between 1986 and 2006 the number of British teenagers who say they have no best friend in whom to confide, rose from under one in eight to nearly one in five – and that at a time when any self-respecting teenager boasts dozens, or even hundreds, of ΄friends΄ on his MySpace page.
<br/><br/>
Overdosing on mobile communication can also mess up the relationship we have with ourselves. Human beings need moments of silence and solitude: to rest and recharge, to think deeply and creatively, to look inside and confront the big questions, ΄Who am I? How do I fit into the world? What is the meaning of life?΄. 
<br/><br/>
That isn't likely to happen when your mind is constantly wondering if you have new email or if it's time for a fresh tweet. 
<br/><br/>
So where do we go from here? Are we doomed to a future of falling IQs, superficial relationships and walking into lamp posts? I hope not. Whenever a new technology comes along, it takes time to work out the cultural rules and protocols to get the most from it. Mobile communication is no exception: it is neither good nor bad, what matters is how we use it. 
<br/><br/>
The challenge now is to find the discipline to deploy communication technology more judiciously. To switch on when it can bring us together and enrich our lives but to switch off when old-fashioned, face-to-face communication – or even just a little  silence – is called for.
<br/><br/>
Already change is in the air. Big companies like Intel and Deloitte &#038; Touche are experimenting with email-free days and letting staff switch off their phones. Members of the digital generation are telling pollsters that rather than working alone at home, they want shared workspaces that combine face-to-face contact with screen-based communication. 
<br/><br/>
Pressure to unplug is building beyond the office, too. Restaurants, bars and travel groups are banning mobiles. Technology-free carriages have appeared on trains in many countries. Like a drug rehab clinic, the Sheraton hotel in Chicago offers to lock guests' mobile phones in a safe to help them conquer their email addiction.
<br/><br/>
What all of these moves have in common is a desire to build a more measured relationship with communication technologies: to seize the moment, to make the most of now, by choosing when to log on and when to log off.
<br/><br/>
Can we do it? Can we strike this balance? In the words of President Obama himself: Yes, we can.



This article was written for <em>receiver</em>.

<br/>
</p>


<p style="text-align: left;"><em>
Contact: <a href="mailto:carl[at]slowplanet[dot]com?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine"><span style="text-decoration: underline;">Carl Honore</span></a></em></p>
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		<title>Mobile creation – the Japanese way</title>
		<link>http://www.receiver.vodafone.com/mobile-creation-%e2%80%93-the-japanese-way</link>
		<comments>http://www.receiver.vodafone.com/mobile-creation-%e2%80%93-the-japanese-way#comments</comments>
		<pubDate>Mon, 18 May 2009 07:00:12 +0000</pubDate>
		<dc:creator>Michael Keferl</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=749</guid>
		<description><![CDATA[Both psychologically and physically, young Japanese are never too far from their handsets and the connections to the world that come with the devices. For them, a mobile device is a constant companion, time-killer, game machine, television, organizer, banker, music player and communicator. In short, it’s not terribly necessary to own a PC to be connected digitally. And when the creative urge strikes, the mobile generation uses the tool most comfortable to them: their handsets. ]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1426">Michael Keferl</a> and <!-- .....author link from user admin list.....--><a href="/?author=1567">Sven Kilian</a></div>
<!-- ......intro....-->
<p class="intro">Sven Kilian-Nakamura is the CEO of CScout Japan, based in Tokyo. He is a well-known expert in Japanese trend and market research and can look back on a long and very successful involvement in bringing foreign and Japanese companies together. Michael Keferl came to Japan with a degree in Telecommunications &#038; Media from Ohio University after several years in radio production. CScout benefits from his profound knowledge of the multiple cultures within contemporary Japan and of the country's local markets. 
Both teamed up for a report on how, in Japan, mobiles are no longer used to waste time while commuting but are used as creative tools: to blog and comment on videos and even to write stories or create drawings. Read along for a glimpse into the future of Japanese mobile culture and the here-and-now feeling of mobile-born, user generated content.</p>
<!-- .....links.....-->
<p style="text-align: right;">Website: <a href="http://www.cscoutjapan.com" target="_blank">http://www.cscoutjapan.com</a><br/>
<a href="http://mobile.trendpool.com" target="_blank">http://mobile.trendpool.com</a>
</p>



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<p align="center">Illustration by  <a href="/?author=10">Jaro Gielens</a>

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<p style="text-align: left;">
<br/><br/>
With the internet boom and subsequent mobile revolution, creators around the globe have harnessed the new 'connected world' to make and share their work in constantly evolving ways. While digital innovation has progressed beyond our wildest dreams, we're still quite tethered to the PC as our means for digital self-expression, creation and distribution.
<br/><br/>
Japan, on the other hand, joined the digital revolution from a position very different from the rest of the world, generally by-passing the PC and embracing a mobile culture that is just beginning to evolve elsewhere. Devices are becoming more functional, computers are getting smaller and the mobile has outgrown its telephone origins by a long way.
<br/><br/>
While the West rooted itself in the internet from the PC side, for most Japanese the mobile handset was the original gateway to the web, a mindset that generated the most unique, mobile-crazy culture in the world. Since voice functions are among the least utilized by the mobile generation, to call a mobile handset a 'phone' is a tremendous understatement. Most prefer to communicate through mobile email and make their first email addresses not with Yahoo or Gmail, but through their mobile carriers.
<br/><br/>
Both psychologically and physically, young Japanese are never too far from their handsets and the connections to the world that come with the devices. For them, a mobile device is a constant companion, time-killer, game machine, television, organizer, wallet, music player and communicator. In short, it's not terribly necessary to own a PC to be connected digitally, so when the creative urge strikes, the mobile generation uses the tool most comfortable to them: their handsets. 
<br/><br/>
Japan, particularly in the big cities, is a place where daily downtime is a fact of life. Whether braving a long commute from the suburbs or simply waiting in line, downtime that was once exclusively filled by reading material or nothing at all, can easily be converted into productive communication and creation, through one tiny device. 
<br/><br/><br/><br/>

<strong>Blogging</strong>
<br/><br/>
Blog services can be found everywhere, from within popular Social Networking Services (SNS) like Mixi, to standalone blogging services such as FC2. Even Rakuten, Japan's largest on-line shopping portal, launched a blogging service that turned out to be quite a success.
<br/><br/>
<p style="text-align: left;"><a href="http://mixi.jp/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0010_http___mixi.jp_.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">


<p style="text-align: left;"><a href="http://plaza.rakuten.co.jp/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0009_http___plaza.rakuten.co.jp_.jpg" alt="" title="" width="245" height="245"></a>
     <a href="http://blog.fc2.com/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0008_http___blog.fc2.com_.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">


<br/><br/><br/><br/>
Worldwide, blogging is clearly the default method for sharing written content with the world but its origins are clearly web-based, with mobile features added later on, as a blogging platform gains popularity. In Japan, of course, mobile is never an afterthought. The press frequently cites various numbers showing that Japanese is one of the world's most-blogged languages, but whether it is or not doesn't matter as much as how they are blogging.
<br/><br/>
The self-hosted blog is rare in the Japanese web, with users preferring the security and ease of platforms created just for them and, by default, supporting mobile devices for both creation and distribution. Just as bloggers can easily add content in words and photos, readers are assured a smooth experience with pages nicely formatted for the mobile web. 
<br/><br/>
The beauty of these ready-made platforms is that they're immediately ready for mobile interaction and going through various blogs shows this trait immediately. Not only does the writing style reflect that of mobile mails but so do the topics. Because the tools for blogging are always in the hands of creators, blog posts are often reflecting the here-and-now feeling of writing a post on the train or in a restaurant. It goes without saying that in a country where food is the star of many television shows and handset cameras are of good quality, meals are well-documented material in the Japanese blogosphere. 
<br/><br/>
The average blogger typically chooses (or is by default forced) to remain semi or completely anonymous, represented by a nickname and avatar of their choosing. For Mobage Town, Japan's largest mobile SNS, anonymity is part of the business model, as they derive most of their revenue from selling accessories for avatars. In general, blogs don't feature the author as the star in the way many American blogs do but are rather an insight into their world, with the camera as their eyes. Either way, in true Japanese style, some of the most popular personal Japanese blogs are written by celebrities documenting their own meals, pets and weekend trips.
<br/><br/>

<p style="text-align: left;"><a href="http://www.techcrunch.com/2008/08/16/mobage-town-japan%E2%80%99s-biggest-mobile-only-sns/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0007_http___www.techcrunch.com_2008_08_16_mobage-town-japan’s-biggest-mobile-only-sns_.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">





<br/><br/><br/><br/>
<strong>Mobile novels</strong> 
<br/><br/>
Much has been written lately about the tremendous popularity of mobile novels in Japan, especially focusing on those that have been popularly adapted from their digital form to print by publishing houses. Despite being available free on-line, the top printed mobile novels have sold in quantities that make any publisher in this day and age green with envy. 
<br/><br/>
Before we explore too deeply, it's important to note that a mobile novel (keitai shousetsu in Japanese) is not an ebook, nor is it a full-length novel adapted to the mobile platform. To qualify as a real mobile novel by Japanese standards, means that the book is written entirely on the device itself, primarily through one of the many free (and anonymous) SNS catering to aspiring authors. 
<br/><br/>
Mobile novel SNS such as Mahou no Island (Magic Island), Mobage Town, and No Ichigo (Wild Strawberry) generate, cumulatively, billions of page views per month as authors, fans and critics work from their personal handheld studios to create and share together. As a result, a large number of users have emotional attachments to novels, a connection that also creates buzz and can translate into big sales numbers from this 80 to 90% female user base.
<br/><br/>
<p style="text-align: left;"><a href="http://ip.tosp.co.jp/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0001_http___ip.tosp.co.jp_.jpg" alt="" title="" width="245" height="245"></a>
  <a href="http://no-ichigo.jp/" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0000_http___no-ichigo.jp_.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/><br/><br/>
The first printed mobile novel came from an unlikely place and person, in the form of Deep Love written by Yoshi, an author in his forties, writing about teen girl angst, inspired by his life as a cram-school teacher. The four-part series went on to sell 2.7 million paper copies to an eager audience and subsequent works by Yoshi have sold from 490,000 to over one million copies each. 
<br/><br/>
The novel boom was fully certified with Koizora, a saga of teen love and drama, written by an anonymous teenage girl named Mika. After being adopted by Starts Publishing for print, the book went on to sell over two million print copies and generated even more cross-media revenue in the form of a movie, television drama, and manga comic adaptations. 
<br/><br/>

<p style="text-align: left;"><a href="http://koizora-movie.jp/index.html
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0005_http___koizora-movie.jp_index.html.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">


<br/><br/><br/><br/>
Much of the mobile novel subculture is often misrepresented by the foreign press, attributing its success to an implied Japanese 'otherness' that compels them to write on a tiny screen, rather than on a computer monitor. In fact, having grown up in a mobile-centric culture, they are simply using the tool that is most comfortable for them and gives them the greatest freedom to connect with others on their own terms.
<br/><br/>
In addition, the novels are written through specific services on the Japanese mobile web that cater to aspiring authors such as Mika, with a strong user community that helps writers create, problem-solve and finish their novels. In fact, it is this community aspect that has been the most reliable gauge for popularity outside of the service.
<br/><br/>
Mobile novels aren't just about providing a new medium for writers but are also about capturing the writing style and culture of a generation fully fixed on their handsets. Years of writing mails to their friends has made the 'thumb generation' highly proficient with a keypad and the books are printed to look the same way on paper as they would on the screen, to maintain realism. The short sentences, slang and abbreviations may not lend themselves well to traditional literature but they very much reflect the real lives of the authors and their audiences.
<br/><br/>
In the land of fast-paced change and innovation, printed mobile novels may well be passé at this point (and the publishing companies admit as much) but the trend goes much deeper than book sales. Young people with some time at lunch, between classes, or on the train can (and do) share their feelings and experiences through what just may be the most personal device that they own.
<br/><br/><br/><br/>

<strong>Videos</strong>
<br/><br/>
The backstory of Nico Nico Douga, Japan's most popular video sharing service, is interesting enough to command an entire series of articles tracking its incredible success. After all, any internet service that can attract a million registered users within seventy-two days of launch, is surely doing something unique. 
<br/><br/>

<p style="text-align: left;"><a href="http://www.nicovideo.jp/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0004_http___www.nicovideo.jp_.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">





<br/><br/>
Nico Nico Douga (smile video) has never had the spontaneous, guy-with-a-webcam, videoblog style that sparked YouTube's global success. Instead, most videos are taken from other media, uploaded through content partnerships, or are mash-ups and original content created by users (but not usually starring users). What's interesting is that the video content is less important than how it's presented. Nico Nico Douga's creative base shines in its unique commenting system, which is a tool for user creation in its own right. 
<br/><br/>
Using an overlay, comments made on Nico Nico Douga are placed on the video timeline by users and literally race across the screen from right to left as the video plays beneath. This allows users to do useful things like writing subtitles, but also communicate with one another asynchronously and enhance the videos by adding written content that all can see. To someone unaccustomed to this kind of communication it seems chaotic and random, but the comments are actually improving the videos by adding another layer of entertainment and interaction.
<br/><br/>
Right now, the mobile users of Nico Nico Douga can watch and comment just as they can on a PC, but the service's parent company Dwango has bigger plans down the line. While Japanese mobile handsets have been well-equipped with quality cameras for years, there's a notable lack of services for users to upload directly through their data connections. Dwango's ultimate goal is complete convergence between the PC and mobile versions of the service, meaning that uploads via mobile aren't too far away, with the potential to then encourage users to create more original content directly from their own lives via their handsets. Of course, whether they want to put themselves into the spotlight for rapid-fire commenting from the masses is another question. 
<br/><br/>
<iframe width="312" height="176" src="http://ext.nicovideo.jp/thumb/sm5518965" scrolling="no" style="border:solid 1px #CCC;" frameborder="0"><a href="http://www.nicovideo.jp/watch/sm5518965">【ニコニコ動画】猫 V.S. 電動歯ブラシ</a></iframe>
<br/><br/>
<p style="text-align: left;">
<a href="http://www.nicovideo.jp/watch/sm551896
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0003_http___www.nicovideo.jp_watch_sm5518965.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">



<br/><br/><br/><br/>
<strong>Social drawing on the upswing</strong>
<br/><br/>
One segment of UGC that hasn't been fully adopted into mobile handsets is drawing but there are several up-and-coming services that show promise for aspiring artists who want to create digitally away from a computer.
<br/><br/>
In Japan's formerly underground world of manga and anime fanatics, there's already a strong community of doujinshi creators, talented artists and authors who create and self-publish their own anime and manga in print or digital form on-line. Since this has meant using real writing implements or expensive PC accessories, the creative base has been small but hardcore. However, digital technology has brought doujinshi out from niche, real world trading events, to the masses and has brought attention to artists who previously had little in the way of public exposure. 
<br/><br/>
Web-based 'social drawing' services such as the Pixiv (http://www.pixiv.net/index.php) SNS are leading the way for artists to both create and share on-line, a new SNS feature that is catching on. While Pixiv is purely for sharing all kinds of drawn art, its sub-site Drawr (www.drawr.net) is a platform for drawing on-line with digital tools, hosting the results and sharing it all with the world by embedding them, like YouTube videos. As with mobile novels, other users can watch the creation process unfold, this time stroke-by-stroke into a finished work, just by pushing the play button. 
<br/><br/>
While it's just beginning, mobile social drawing is appearing both on standard phones as well as in Japan's equally important mobile gaming world. As far as handsets are concerned, the Sony Computer Science Lab (Sony CSL) has been home to the creation of 12Pixels, an interface for drawing that uses the keypad to fill in a 12-pixel grid to eventually create pixilated artwork. The current monochrome version is available for all Japanese phones but will become full-color, once testing is complete.
<br/><br/>

<p style="text-align: left;"><a href="http://www.youtube.com/watch?v=sr00EJygOY0
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0002_http___www.youtube.com_watch_v=sr00EJygOY0.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">


<br/><br/>
In the mobile gaming space, Nintendo and the on-line social bookmarking and blogging portal Hatena, have recently begun to tackle the area of social drawing with a free application called Ugoku Memo Chou (moving memo pad). The Nintendo DSi-compatible software allows artists to draw on the screen with the stylus, add photos and sounds with the embedded camera and microphone, and create an animation to be shared on-line at the Hatena site.
<br/><br/>
<object data="http://ugomemo.hatena.ne.jp/js/ugoplayer_s.swf" type="application/x-shockwave-flash" width="279" height="240"><param name="movie" value="http://ugomemo.hatena.ne.jp/js/ugoplayer_s.swf"></param><param name="FlashVars" value="did=0125E5204CE168BC&amp;file=E168BC_0894E47E443E9_000"></param></object>
<br/><br/><br/><br/>
<p style="text-align: left;"><a href="http://ugomemo.hatena.ne.jp/
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0001_http___ugomemo.hatena.ne.jp_.jpg" alt="" title="" width="245" height="245"></a>
<a href="
http://www.nintendo.co.jp/ds/dsiware/kguj/theater/index.html
" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/22/Link_Thumbs/_0000_http___www.nintendo.co.jp_ds_dsiware_kguj_theater_index.html.jpg" alt="" title="" width="245" height="245"></a>
</p>



<br/><br/><br/><br/>
<p style="text-align: left;">
Over one hundred thousand members signed up for Ugoku Memo Chou in its first month of service and the creations so far are quite amazing, given the screen-size limitation.
<br/><br/><br/><br/>

<strong>UGC in japan just beginning</strong>
<br/><br/>
As Japan and the rest of the world begin to converge even more, the things that we're doing on our devices will seem much less different. Even US teenagers now are many times more comfortable writing on their mobile handsets than their twenty-something counterparts and so may be writing full-length novels in no time. But will it come as naturally to them as to Japanese teenagers, who get their phones at an increasingly younger age? 
<br/><br/>
What will surely happen more and more, especially as Japan's mobile carriers open up, is that our definitions of phones, handsets, game players etc will all be completely useless. All around the world, devices are getting smaller and containing more and the younger generation is getting used to using them in new ways. To draw and animate a picture on a mobile is no different than sketching in a notebook's margins, except now it's possible to share it all with the world.
<br/><br/><br/><br/>

This article was written for <em>receiver</em>.

<br/>
</p>

<E-MAIL ADRESSE FEHLT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!>
<p style="text-align: left;"><em>
Contact: <!-- <a href="mailto:michael[at]cscoutjapan[dot]com?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Sven Kilian</a></em> -->
<em><a href="mailto:michael[at]cscoutjapan[dot]com?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Michael Keferl</a></em></p>
------------------------------------------------------------


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		</item>
		<item>
		<title>On the move – sharing music, inspiration and fun</title>
		<link>http://www.receiver.vodafone.com/on-the-move</link>
		<comments>http://www.receiver.vodafone.com/on-the-move#comments</comments>
		<pubDate>Sun, 10 May 2009 19:20:51 +0000</pubDate>
		<dc:creator>Maria Hakansson</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=772</guid>
		<description><![CDATA[When we started out, we felt that there was a gap – and an interesting opportunity for design – between existing sharing appliances and the mobile music listening that many of us do during the day. Wireless technologies can create new forms of enjoying music in the mobile setting – and might even open up ways of socially engaging with music – because they let people share and discover music that is around them when on the move.
]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1543">Maria Håkansson</a></div>
<!-- ......intro....-->
<p class="intro">Maria Håkansson is a researcher at the Swedish Institute of Computer Science (SICS) and the Mobile Life Centre in Stockholm. She has just completed a PhD in Man-Machine Interaction at Stockholm University with a thesis on designing playful mobile media applications.  Before joining SICS, she worked for several years in the Future Applications Lab at the Viktoria Institute in Gothenburg, Sweden, mainly in the areas of mobile media and ubiquitous computing, where she took a user and experience centred approach to design. 
With the project Push!Music, Håkansson has explored how mobile technologies not only let us stay in touch, but can also increase our awareness of what is happening right here, right now. In her receiver contribution, she lets us see how music could be shared playfully and spontaneously with mobiles – acting on or benefiting from people's immediate surroundings.</p>
<!-- .....links.....-->
<p style="text-align: right;">Website: <a href="http://www.viktoria.se/~mariah/
" target="_blank">http://www.viktoria.se/~mariah/
</a> 

<br />

<a href="http://www.mobilelifecentre.org/
" target="_blank">Mobile Life Centre
</a>
</p>



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<p style="text-align: left;">
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<p align="center">Illustration by <a href="/?author=1129">Andreas Schuster </a></p>

...........................................................................................................................................................................

<p style="text-align: left;">
<br/><br/>
Instead of sharing music in front of a computer, what if you could simply share songs, directly from your MP3 player, with friends and other people you encounter in your everyday life? And what if songs could send themselves autonomously from player to player, depending on where they 'fit in'? Together with my colleagues at the Future Applications Lab in Sweden, I have explored how music could be shared wirelessly between mobile devices in ways that are intended to be playful, intriguing and spontaneous. Mobile wireless technologies not only let us stay connected to those far away from us, they can also increase our awareness of what is happening right here, right now. For example, recent mobile applications let you search for apartments for sale in the same neighbourhood you are currently walking around. These technologies clearly offer great opportunities to design ways of seizing the moment – in terms of acting on or benefiting from your immediate surroundings. Therefore, in our work, we have focused on the interplay between ad hoc, connected, co-located people and the music on their devices, and how this could give rise to new experiences with mobile music – in particular, ways people could share and be inspired to discover new music when on the move.
<br/><br/>
Walkmans and iPods have allowed people to create a personal soundtrack to their everyday lives, and for some, mobile music is a constant companion <em>(for instance when commuting)</em>. At the same time, however, such mobile technology has turned music from being a social activity into a private one. We listen in isolation from others and from what is going on around us. In fact, many practices related to music are inherently social: we ask friends to recommend new music, we dance together at clubs, some of us play in bands and we enjoy music together at concerts and festivals. On-line music recommendation applications and networks like last.fm and MySpace have exploited the sociability around the enjoyment of music in their designs and support people in finding both new music and socialising with people. But how could this work in the mobile wireless world? 
<br/><br/>
Our aim was to design a playful, mobile, music sharing system, building upon the fact that we encounter other people during the day, and that such encounters could allow for novel ways of discovering music, and perhaps even encourage social interaction. Moreover, as a way of offering unpredictability as well as new inspiration, one of our main ideas was to not only let people share music, but also let songs autonomously send themselves to other players, based on how well they would fit in! By taking advantage of the dynamic qualities of a situation, we hoped to build a mobile system that would become spontaneous and serendipitous, in a way that a stationary/on-line one could not. 
<br/><br/>
Some years ago, <a href="http://www.viktoria.se/fal/events/mobilemusic2004/" target="blank"><span style="text-decoration: underline;">two mobile music projects, tunA and SoundPryer</span></a>, had started to look at how music could be streamed like a shared radio between people who are near each other. With the autonomous sharing, we wanted to take this a step further and see how songs could actually be sent between devices as spontaneous recommendations to listen to something new. As a means to explore this, we designed, built and studied a mobile music listening and sharing application called Push!Music.
<br/><br/>

<!-- #####link #####--> 
<p style="text-align: left;">
<a href='http://www.receiver.vodafone.com/wp-content/uploads/2009/05/pushmusic_autosharing.jpg'><img src="http://www.receiver.vodafone.com/wp-content/uploads/2009/05/pushmusic_autosharing_s.jpg" alt="" title="pushmusic_autosharing_s" width="245" height="245" class="alignnone size-full wp-image-780" /></a>

<!-- #####link #####--> 
<a href='http://www.receiver.vodafone.com/wp-content/uploads/2009/05/pushmusic_demo.jpg'><img src="http://www.receiver.vodafone.com/wp-content/uploads/2009/05/demo_pushmusic.jpg" alt="" title="pushmusic_demo"></a>
<p style="text-align: left;">  
 <em>Push!Music autosharing situation and software demo on handheld</em>
<br/><br/>

<!-- #####link #####--> 
<p style="text-align: left;"><a href="http://www.ecscw.org/2007/17%20paper%2084%20Hakansson.pdf" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2009/05/icon_acrobat.jpg" alt="" title="PDF PAper Download" width="30" height="35" align ="left" /> <span style="text-decoration: underline;">Download PDF Paper</span></a>

 <em>Push!Music</em>




<br/><br/><br/><br/>

<strong>Taking in what surrounds you
</strong>
<br/><br/>
Essentially, Push!Music is an enhanced MP3 player with wireless capabilities, that can detect other users in the vicinity and lets you wirelessly share music with them. It allows two ways of sharing music with others who happen to be nearby, and in either way the received songs end up in a pool of music where they get played one by one. You can manually send a song to another person, but as mentioned already, songs can also autonomously send themselves to other players based on what they are listening to, listening behaviour, and what songs are already on the player. This is similar to the concept of recommender systems, and is intended to add the element of surprise to the experience and inspire you to listen to more music. When using Push!Music, this might mean that walking past someone in the street who has a similar collection of music on her player, could spontaneously result in a new, automatically received song! One reason for allowing these two different ways of sharing is that while friends are often the most important and valuable way of learning about new music, recommender systems could suggest completely new things. Furthermore, Push!Music provides a minimal presence awareness of who is nearby and connected.

<br/><br/>
So how did people actually share music using a system like Push!Music? Groups of friends used it as an effortless and straightforward way of sharing music between each other, also prompting social interaction. They explained how sharing songs became a part of discussing music, and the other way around – how you could simply send the song as a memory aid, gift, tasting sample or recommendation, while you were actually talking about it. Push!Music also clearly invited a playful use, because a significant way of using it among friends was to send songs as in-jokes and pranks.
<br/><br/>
But did people manually send songs to unknown users? This happened occasionally, for example when a study participant got excited from seeing another connected user and simply sent a song as a way of saying hello. In general, however, they felt that it might be construed as too intrusive to send songs to unknown people in their vicinity. Instead, it was the autonomous sharing that excited them most. Autonomously received songs were spontaneous, serendipitous, "magical", could be viewed as gifts, and they provided inspiration to listen to something new, but they required no effort, which was looked upon as something good. As one user described one of his experiences with using Push!Music: "… I remember when I was sitting on the bus listening and then a new song appeared, which I had never heard before or even heard of, that was good. And it simply popped up, I hadn’t chosen it, but it simply appeared and I thought it was kind of good." Importantly, the autonomous sharing also allowed a way of sharing music with anyone nearby that did not hold the sender socially accountable for sending a particular song. That is, if the songs autonomously moved depending on whether they would ΄fit in΄ on the other device, the role and responsibility of the sender were diminished. 
<br/><br/>


Finally, a valuable and intriguing aspect of using Push!Music was the increased awareness of nearby users that the system provided, in addition to the music. Not only was it fun to spontaneously receive music, it also added excitement to suddenly discover other connected people in the system. Who the other connected users could be became a popular topic of discussion among groups of socialising Push!Music users. One person explained what she thought was intriguing here, compared to sharing on-line: "It was more fun, I think, to have them [other users] 'live', because knowing that someone is nearby but you don't know who it is, that's more exciting! Then it's a physical person, not just a name on a display…"

<br/><br/><br/><br/>

<strong>Sampling new ways of sharing </strong> 
<br/><br/>
In terms of technological development, a great deal has obviously happened since 2005 when we first presented Push!Music. Improved wireless network coverage and increased capacity and storage on mobile devices have radically changed the opportunities for designing and using mobile media applications. The possibilities for downloading music directly to your mobile phone have increased, along with the phone's capacity to store music. On-line applications like MySpace and last.fm exist in mobile versions, and recent music services like Spotify are probably going to be released on mobile phones in the near future. Alongside these developments, improved copyright and business models have also emerged to better meet the demands of new ways of consuming and distributing media. The first (and justified) question people would usually ask about Push!Music is whether such a system is really legal. As a research project exploring playful ways of sharing mobile music, copyright and business models were not our focus. Nevertheless, several solutions such as micro-payment and subscription models already exist, which could be suitable for mobile music sharing applications of this kind.
<br/><br/>
However, even if the preconditions have changed, there are still few examples of existing mobile music applications that exploit and absorb aspects of the mobile context – like co-located people – in a similar way to Push!Music, tunA and SoundPryer. One exception is Zune, which is a commercial, mobile music player that allows users to wirelessly share songs with other users in the vicinity, but it does not support any of the autonomous sharing that Push!Music provides. We think this lack of truly mobile music listening and sharing applications is a pity, because of their potential for encouraging new ways of consuming and sharing music. As we have learned from working on Push!Music, the chance to share music with friends here and now, as well as the spontaneous and unexpected, autonomous sharing of songs between people who happen to be near each other, definitely seem to add value to a mobile music experience.
<br/><br/>
In the future, how could mobile music sharing applications like Push!Music be developed? The mobile phone, with its integrated music player, is an obvious choice as a platform for mobile music applications since we always carry it with us. Of course, a playful and novel system like Push!Music would not replace more conventional ways of sharing music. It could, however, be used as an extra feature on your mobile phone that could provide excitement once in a while when you feel like getting some new inspiration, or that lets you send a particular song to someone. We learned from users that if Push!Music were to be a commercially available application, it should be possible to turn the autonomous sharing on or off, simply because we are not always in the mood for listening to new music. It was also clear that there should be some kind of division into an active and passive use, where the active would be only for ΄authorised΄ friends to be able to manually send songs to each other, and the passive setting would allow autonomous sharing with anyone, including strangers.
<br/><br/>

<strong>With Push!Music, we have showed how mobile wireless technologies can help take in what is happening in our immediate surroundings and thereby allow entirely new experiences of music sharing and listening.</strong> It is intriguing to think about how mobile music practices could evolve in the long run, with systems like Push!Music. Would they have an effect on what we define as our musical identity? As opposed to people's playlists in iTunes, for instance, which do not change unless the owner decides to do so, the playlists in Push!Music will, over time, consist of music from many different users. Would this give a new meaning to the personally selected playlist or personal soundtrack? A mobile sharing system like Push!Music could also potentially change how we relate to places. Perhaps meeting a friend for coffee will entail sharing some songs at the same time, which could eventually turn certain cafés, bars, and public places into places people hang out to get new music. In fact, one of the participants suggested that Push!Music could be used, in the future, to "harvest" new songs while walking around in a city. Imagine what would happen to mobile music listening and sharing if you would actually get to know different kinds of music, depending on the neighbourhood you were in at the time …

<br/><br/><br/><br/>


<em>Acknowledgements: Push!Music was designed, developed and studied by Maria Håkansson, Mattias Rost, Mattias Jacobsson, and Lars Erik Holmquist at the Future Applications Lab, Sweden.</em>

<br/><br/><br/>
This article was written for receiver

</p>

<p style="text-align: left;"><em>
Contact: <a href="mailto:mch[at]sics[dot]se?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine"><span style="text-decoration: underline;">Maria Håkansson</span></a></em></p>
------------------------------------------------------------

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		</item>
		<item>
		<title>I&#8217;ll take my community to go</title>
		<link>http://www.receiver.vodafone.com/ill-take-my-community-to-go</link>
		<comments>http://www.receiver.vodafone.com/ill-take-my-community-to-go#comments</comments>
		<pubDate>Mon, 04 May 2009 18:39:08 +0000</pubDate>
		<dc:creator>Mary Chayko</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=766</guid>
		<description><![CDATA[Social interaction, in all its forms, is messy, risky, and complicated. It is responsible for our grandest highs and deepest lows, and our quieter moments as well, of course. Portable technologies allow us to feel this array of feelings and have this range of experiences at the touch of a button. They help us fill the moments of our lives with emotional, accessible, immediate social connectedness: this is alluring and practical, exciting and disappointing, good and bad and neutral.]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1505">Mary Chayko</a></div>
<!-- ......intro....-->

<p class="intro">Mary Chayko is Professor and Chairperson of Sociology at the College of St Elizabeth in Morristown, New Jersey. Last autumn, she published <em>Portable Communities: The Social Dynamics of Online and Mobile Connectedness</em> (2008, State University of New York Press), a book about the implications of having access to countless others anytime, anyplace – and the impact of this constant availability on individuals, relationships, and societies. Dr Chayko is also the author of <em>Connecting: How We Form Social Bonds and Communities in the Internet Age</em> (2002, also by SUNY Press). In her contribution to receiver, Mary Chayko looks at the connections we make and the social networking that takes place on the internet and mobile phones. She discusses the immediacy and the appeal, the challenges and the complexities, of our spending so many moments interacting in on-line and mobile "portable communities".</p>
<!-- .....links.....-->
<p style="text-align: right;">Website: <a href="http://www.cse.edu/index.php?id=32&#038;no_cache=1&#038;rtype=2&#038;ruid=36
" target="_blank">http://www.cse.edu/index.php?id=32&#038;no_cache=1&#038;rtype=2&#038;ruid=36
</a>
<br/>
 <a href="http://sunypress.edu/details.asp?id=61697
" target="_blank">http://sunypress.edu/details.asp?id=61697</a>
</p>



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<p align="center">Illustration by  <a href="/?author=1506">Jojo Ensslin</a></p>

...........................................................................................................................................................................
<p style="text-align: left;">It seems quaint now to recall a time when we had to stroll down the block, hop in a car, or pick up a landline phone to spend time with our friends, family, and co-workers. Social connectedness is now thoroughly and irreversibly portable. It is, in fact, so highly portable that we can spend nearly every moment of our lives in some kind of social connection with one another or with many others. Wireless and mobile technologies – cell phones, computers, mobile devices – have rendered interpersonal interaction and social networking immediate, frequent, and ubiquitous: we can reach out to one another almost anytime and anyplace, and we can, if we like, arrange our lives so that we are in almost constant contact. 


<br/><br/>
In my research, I have found that many of us have become quickly accustomed to spending many, many moments in social connection, in some kind of community. I do consider on-line and mobile groups to be 'communities'; I use that term quite deliberately. When people email or text or IM, or visit discussion boards or social networking sites or blogs, the connections they form often turn out to have highly, even surprisingly, communal qualities. As one person I interviewed put it, "Now I can get my community to go – I can pick it up, put it in my pocket, and take it with me wherever I go." 
<br/><br/>

We spend so much time with these portable technologies, in what I call portable communities, because they help us make social connections so conveniently. They help us seize and use the moments of our lives enjoyably, productively, and efficiently. But portable communities and social networks would not have become such enticing 'places' in which to devote so much of our time if the social connections made there were not real and genuine.

<br/><br/>


It's clear by now (though it wasn't when I began studying all this almost twenty years ago) that real social bonds and communities are made with the assistance of technology. These connections can be vivid, authentic, reciprocal, and highly meaningful for people. Of course, sometimes, they are none of these things. But generally, in the emotional, often intimate, immediacy of the moments spent on-line (especially with wireless and mobile devices) social connections are made easily – connections which very much matter to us. They bring about real tears and smiles, create real friendships and partnerships and break up real marriages and careers. In short, they produce genuine feelings and pleasures and problems, with real and definite consequences which, the sociologist 

<a href="http://media.pfeiffer.edu/lridener/DSS/Thomas/THOMASW6.HTML">»» <span style="text-decoration: underline;">W.I. Thomas</span></a> 

says, is the true test of realness. We do on-line and mobile social connectedness a disservice (and fail to understand it fully) when we treat it as anything less than fully real.

<br/><br/>
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2009/05/oncall.jpg" alt="" title="On Call, credit: Sanja Gjenero" width="245" height="245" class="alignnone size-medium wp-image-773" />
<br/><br/><br/><br/>







<strong>
The 'rush' of human engagement
</strong>
<br/><br/>
One of the ways we can tell how real on-line and mobile communities are is in the high level of immediacy and emotionality they inspire. And this is one of the social dynamics I found most consistently mentioned by the people with whom I conducted extensive email interviews for my latest book <em>Portable Communities</em>. We routinely become emotionally involved with those whom we come into contact with via the internet or cell phones. Social networking sites like Facebook, Twitter, and eHarmony open up pathways (networks) between people, along which real resources and emotions can flow. Emotions tend to rise up quickly and easily when we make connections in these kinds of settings. And why wouldn't they – when strangers find themselves unexpectedly becoming friends; when long-lost relatives and friends are located; when romances begin and end and move from on-line to off-line and back on-line again. 
<br/><br/>

Making on-line and mobile connections often gives the users of those portable technologies a kind of emotional 'rush'. One of my interviewees described it like this: "One time I met a guy from Scotland on-line. We talked about our favorite books and everything under the sun. It was crazy…it gave us a connection that we couldn't ever have had otherwise. I felt giddy like I was going on a date or something. It was surreal." This is one of the reasons that computers and cell phones have become so indispensable to everyday life: the messages they deliver often tug at the emotions. They help us feel closely connected to one another. They even help us moderate our moods. People told me things like, "Going on-line or texting makes me feel better if I'm sad."
<br/><br/>

	  
Emotional, even 'giddy', sensations are quite common in on-line and mobile connecting. Their strength is nothing less than the power and vitality of human association, no matter the form. They represent the spark of human connection, created in a moment of authentic social bonding and revived in subsequent moments of connectedness. This is, quite simply, the 'rush' of human engagement, of interacting with someone who matters, possibly intimately, possibly regularly.

<br/><br/>

As it turns out, social connections made and maintained in on-line and mobile networks and communities can actually be more engaging than those in the face-to-face world. This is because they are less constrained by the obstacles, fears, and judgments that often accompany getting to know someone face-to-face. Physicality can in some cases encumber and distract from the essence of a relationship. Social attraction can be enhanced when people do not have the means to see and touch one another. Just as some people can more easily be physically or sexually intimate in the dark, some communicate more freely in the 'darkness', distance, and anonymity that portable technologies provide. 

<br/><br/>

Relatively fleeting social relationships can quickly and rather easily become intimate (even intensely so) when they are created and maintained via portable technology. Other portable social connections are more long-lasting. The majority of close internet bonds remain intact for years. And research by the psychologist 


<a href="http://www.ece.ubc.ca/~leei/519/2002-VirtualGroupDynamics.pdf">»» <span style="text-decoration: underline;">Katelyn McKenna and her colleagues</span></a>



 indicates that we may like one other more when we initially meet over the internet than when we initially meet face-to-face. This may be because we feel that we can be less inhibited and more fully ourselves when we do not have to concern ourselves with our physical attributes. And for those who are house-bound, sick, aged, disabled or perhaps just shy, portable technologies provide innumerable, invaluable platforms with which to find and get to know others.

<br/><br/>

The potential to access others and perhaps feel this 'rush' at any time of the day or night, can be not only exciting but comforting and reassuring. It can make us feel that we are less alone and can give us the general, more diffused sense of being 'plugged in' to society. As one person said, "I like knowing I can be in touch with anyone, anywhere, at any time." Another summed it up even more simply: "I like the 'in-touch' feeling." This is a large part of the appeal of portable technologies and is why it is sometimes difficult to pull ourselves away from our computers and our cell phones.

<br/><br/>

<img src="http://www.receiver.vodafone.com/wp-content/uploads/2009/04/chakayo2.jpg" alt="" title="Laptop Love, credit: Matthew Bowden" width="245" height="245" class="alignnone size-medium wp-image-769" />

<br/><br/>

It is easy to spend lots and lots of time on-line and with our phones. Many researchers are studying the compulsive use of these technologies. Psychologist 


<a href="http://www.psychologytoday.com/articles/index.php?term=pto-4247.html&#038;fromMod=popular_addiction">»» <span style="text-decoration: underline;">Robert Bornstein</span></a> 



talks about "dual dependency": the desire to have portable technologies nearby all the time and the desire to have other people always reachable at a moment's notice. Combined, this is a powerful incentive to remain connected, even tethered to these devices, because, on some level, it feels like we're actually attached to our loved ones. Several people told me that they felt naked without their cell phones on them at all times and that they sleep with their computers or cell phones in their beds with them! Many more keep the devices not too far away at night and feel uncomfortable and agitated when physically separated from them or when they must be turned off. 

<br/><br/>

It is becoming common to spend many hours a day networking, blogging, texting, chatting, and IM-ing. Often, we do these things simply to avoid perceived boredom; to fill, rather than to seize, a moment. Though this can be troubling in the extreme, it can also be seen as an antidote to modern stresses. Social anthropologist 

<a href="http://www.sirc.org/publik/gossip.shtml">»» <span style="text-decoration: underline;">Kate Fox</span></a> 



says that portable technologies help us restore the kind of continuous communication with our 'tribes' that was common in pre-industrial days. It is alienating to be physically separated from our friends and family, she argues. Cell phones reduce that alienation by restoring a kind of pre-modern sense of community in which people were in frequent, almost constant, contact. They return us, she says, to "the more natural and humane patterns of pre-industrial society."

<br/><br/>

And just having a relaxing, stress-free place in which to hang out is important, too, says sociologist 

<a href="http://www.pps.org/info/placemakingtools/placemakers/roldenburg">»» <span style="text-decoration: underline;"> Ray Oldenburg</span></a>. 
Hangouts are places where we can go and simply kick back, where we need not contribute anything other than our presence. The internet and cell phones help us find infinite places to hang out and people to hang out with. Keeping our portable devices always by our sides is like being surrounded by buddies, at least some of whom are bound to be available any time of the day or night. It feels good – until it doesn't.</em>



<br/><br/><br/><br/>

<strong>The invasion of private time and space
</strong>
<br/><br/>
On-line and mobile connecting is not without its downside. A host of social problems and crimes are exacerbated by using these technologies: identity theft, deception, harassment, bullying, threats to civil rights in cyberspace, the marketing of pornography to children, pedophilia, and the drug trade. There are definite digital divides; big gaps in access to this technology and all that it can provide. Excessive use can bring about dependency, overstimulation, fatigue, and depression. I examine all this in <em>Portable Communities</em>, but I want to focus here on the potential for surveillance and loss of privacy that can accompany our near-constant availability to one another. 
<br/><br/>
Portable technologies routinely invade (just as they provide) private time and private spaces. Now, almost anywhere can be turned into a workspace, play space or hangout. This means that there is also no period of time during which we cannot be reached, a condition that can be easily exploited. We may be expected to 'check in' with others (possibly many others) frequently and inordinately. Constant availability and, for some, constant productivity – even when we're 'off duty', enjoying leisure time and activities (which in and of themselves have become more 'productive') – has become an expectation in modern life.


<br/><br/>

We have become accustomed to filling nearly every moment with something to do, because with a portable device nearby, there is always something going on, someone to contact. Increasingly, we multitask, trying to fit more and more into any given sector of time. We not only seize but saturate every moment, especially the younger among us, who may not have known any other way. They are prone to giving what technology consultant Linda Stone has called 

<a href="http://itc.conversationsnetwork.org/shows/detail739.html">»» <span style="text-decoration: underline;">"continuous partial attention"</span></a> 




 to a number of things at once – a fragmenting of the attention span that sacrifices depth for breadth, and is, in the end, quite draining. Disconnecting is important, too, and is critical to a sense of peacefulness, reflection, and rejuvenation; cognitively, emotionally, and physically.

<br/><br/>

Perhaps realizing this, about half of my interviewees told me that they do actively place restrictions on others' ability to reach them, while the other half chooses, or feels obligated, not to do so. "I like being out of touch sometimes," one woman confessed. "My husband cannot tolerate it, unless we are on vacation and I insist." But even those who refuse to be constantly available to others must respond to the nearly ever-present modern expectation that they should be. This expectation, that we will always pick up the phone or respond immediately to an email or text message, is widespread. 

<br/><br/>

<img src="http://www.receiver.vodafone.com/wp-content/uploads/2009/04/chakayo1.jpg" alt="" title="darkness" width="245" height="245" class="alignnone size-medium wp-image-768" />

<br/><br/>

To be sure, portable technologies are practical and convenient to use, but we must be alert to their unintended consequences. We can now coordinate activities with an efficiency previously unimagined and even redirect activities that have already begun, but is it an inconvenience as well, when plans so often change on the fly? We can now reach others more quickly in an emergency (in fact, this is why most people report purchasing a cell phone in the first place) but are we now recasting practically every request or desire as an emergency? We've got a world of entertainment at our disposal but are we becoming unable to handle stillness and solitude? We can keep in better contact with children, partners, and co-workers but we can also keep tabs on them continuously, depriving them of the necessary privacy and space to be themselves, to not be found for a little while. We feel more safe and secure with cell phones and wireless computing at hand and more lost than ever when the batteries go dead or we are in an area without a signal or service. 

<br/><br/>

The line between public and private is becoming hopelessly, possibly permanently, blurred. Portable technologies inspire personal expressiveness and creativity on a scale previously impossible. Blogs and social networking sites provide windows into others' lives through which we can hardly resist peeking. This is more than a little voyeuristic. "It's fun to see what people are up to," one social networker shared. "I guess it makes me seem almost nosy, but I like to see what people are doing."

<br/><br/>

It is therefore all the more critical that we remember (and tell our children) that these networks and spaces are anything but private. They are, indeed, social, in the fullest sense of the word. Even though most on-line and mobile activity is intended for a fairly small audience and is personal in its content, these spaces are not private in their structure. Messages and internet searches can be easily (and often legally) retrieved by others, including parents, employers, and governments. But in the emotional, often intimate moments spent in portable communities, few of us stop to think we may be making a traceable mark. 

<br/><br/>


On-line and mobile connecting is a complex activity with complex effects, only a few of which I've been able to discuss here. But I'd like to conclude with the consistent research finding that more people report positive than negative effects of internet and cell phone use overall, especially when used for social purposes. The nature of these effects depends, of course, on the individual's experience, the activity being undertaken, and the motivation for and extent of use. Both pleasures and difficulties abound in portable connectedness and this will always be the case.

<br/><br/>

Social interaction, in all its forms, is messy, risky, and complicated. It is responsible for our grandest highs and deepest lows, and quieter moments as well, of course. Portable technologies allow us to feel this array of feelings and have this range of experiences at the touch of a button or the click of a mouse. They help us fill the moments of our lives with emotional, accessible, immediate social connectedness. This is alluring and practical, exciting and disappointing, good and bad and neutral. Just as when we interact face-to-face, we cannot know exactly what we will get when we use portable technologies to form social connections, but in our stubbornness and vulnerability and great human need, we keep coming back for more. "Sometimes I just go to my favorite site or check my profile," one young woman confided, "and it's like someone has left me gold or something!"

<br/><br/>





<br/><br/>
This article was written for receiver
<br/><br/>
<em>
Contact: <a href="mailto:mchayko[at]cse[dot]edu
?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine"><span style="text-decoration: underline;">Mary Chayko
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		<item>
		<title>Riding the timeline with widgets</title>
		<link>http://www.receiver.vodafone.com/riding-the-timeline-with-widgets</link>
		<comments>http://www.receiver.vodafone.com/riding-the-timeline-with-widgets#comments</comments>
		<pubDate>Sun, 26 Apr 2009 18:41:43 +0000</pubDate>
		<dc:creator>Paul_Golding</dc:creator>
		
		<category><![CDATA[#22 | Seizing the moment]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=754</guid>
		<description><![CDATA[We are rapidly headed towards a new era of human interaction that is marked by perpetual conversations and perpetual info drip-feed, as enabled by the umbilical of the mobile. With its always-on and always-carried potential, the mobile allows our streams of consciousness and related intentions to be converted instantly into actions with both local and remote effects. Not only does the mobile enable us to seize the moment, but increasingly it is the cause of the moment, adding more and more events to our daily timeline.]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1447">Paul Golding</a></div>
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<p class="intro">Paul Golding has spent almost 20 years in mobile technology and business. He was a key member of Motorola Wireless research team up until he founded his own business in 1995. Since then, he has focused on mobile internet software technologies and techniques, from an architecture and programming perspective, and is now a freelance consultant, author and blogger. He has worked with mobile projects on all continents; recently, he consulted as Chief Applications Architect for Motorola. In 2004, Wiley published Golding's book Next Generation Wireless Applications which went into second edition last year. He also has nearly completed his first novel, a sci-fi story for kids.
An interesting creation Golding came up with as early as the mid-nineties was a digital dashboard for mobile. It was based on the idea of desktop widgets, which is an idea that has come around again recently. Mobile widgets are being promoted again – let's see if they work this time around.</p>
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<p style="text-align: right;">Website: <a href="http://wirelesswanders.com" target="_blank">http://wirelesswanders.com</a></p>


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<p align="center">Illustration by  <a href="/?author=1173">Thomas Wellmann</a></p>
...........................................................................................................................................................................
<p style="text-align: left;">We are rapidly headed towards a new era of human interaction that is marked by perpetual conversations and perpetual info drip-feed, as enabled by the umbilical of the mobile. With its always-on and always-carried potential, the mobile allows our streams of consciousness and related intentions to be converted instantly into actions with both local and remote effects. Not only does the mobile enable us to seize the moment, but increasingly it is the cause of the moment, adding more and more events to our daily timeline.

<br/><br/>

<strong>
Self-expression at the speed of thought</strong>
<br/><br/>
The Ancients were perplexed by the written word. To them, it was an odd notion, that some stranger, unknown, unplaced, would 'hear' the speaker's words from afar. Until then, words were exchanged face to face, not across distances to where the speaker was absent and the listener (ie reader) an utter stranger. Much later, radio caused similar concern, although by then we had become somewhat used to the idea of remote communication. Today, such reservations would be odd indeed. Yet, here we are again with Twitter and, soon, with widgets.

<br/><br/>

For those first immersed in its chatter, Twitter can be a very alien affair. With Twitter, users broadcast short snippets of text, up to 140 characters, called tweets. These are placed into a public timeline that anyone can follow. Tweets are posted as frequently or infrequently as the user likes, as tiny updates about the user's life at that moment, such as actions, thoughts, questions, or anything else that the user wishes to <em>express at that moment in time, seizing the moment.</em>


<br/><br/>
All users have their own timeline, but also follow the timelines of others, combined into a merged timeline that the follower can observe (or not) reading messages (or not) as they float on by. But it isn't broadcast. Followers can reply to tweets, but by sending the reply as a tweet back into their own public timeline for anyone following that timeline to read, not just the intended recipient to whom the reply is addressed. In other words, the conversations, as such, are conducted in public.

<br/><br/>

Without doubt, this is a new mode of communication and, after frequent bouts of initial scepticism, often fooled by its subtleties, users become addicted and then immersed: interacting with the timeline is imbibed and becomes a new habit, fulfilling <a href="http://en.wikipedia.org/wiki/Marshall_McLuhan">»» <span style="text-decoration: underline;">Marshall McLuhan's</span></a> insightful aphorism about immersive technologies (originally TV), that "fish don't know the existence of water until beached". And what is it about Twitter that blends so easily into our daily information sustenance? What is its essence? The clue is in the name of the tweet stream – <em>the timeline</em>. <strong>The essence of Twitter is all about how it redefines our relationship with time.</strong>

<br/><br/>

Time is nothing other than the intervals on a clock face counted out by the advancing second hand. But this is not how we experience time. We experience time as a series of moments measured out by events. Our personal timeline is a series of events that happen moment by moment and are dominated by the events that happen in our brains – thoughts, contemplations, urges and emotions bubbling up from our sub-concious stream, some of them converted by the conscious into intentions and sometimes into actions. It is communication and self-expression <em>at the speed of thought</em>.

<br/><br/>

And, it is no coincidence that the length of a tweet fits nicely into the size of a text message, for what better way to seize the moment than to do so using a mobile – the only device that is with us moment by moment. It is a <em>seizing the moment machine</em>. But our lives are more than just shared utterances. We crave information and interaction with our web worlds. So, what lies beyond the tweet?
<br/><br/><br/><br/>

<strong>Surfing the event horizon</strong>
<br/><br/>
Tweets are now being heard from machines and programs. And why not? Why shouldn't our bank chatter with balance and transaction tweets? Or our supermarket tweet the latest offers? The possibilities are endless, only it might be more useful to present such updates in a graphically rich and interactive manner, and perhaps not in the public gaze of the Twitterverse.

<br/><br/>

Enter the world of <a href="http://www.betavine.net/bvportal/web/guest/widgetzone">»» <span style="text-decoration: underline;">widgets</span></a>. Not that usefully named, but likely to become as significant as Twitter in our daily timeline of moments.

<br/><br/>

Ironically, widgets do much greater service to the metaphor of web 'surfing' than their parent browsers. Surfing is somewhat of a misnomer anyway and doesn't fit with the mobile user experience. To surf brings to mind the vision of riding the wave of information as it unfolds, whereas browsing is more akin to paddling around the shore after the wave has passed and even receded.
<br/><br/>


Widgets are like mini webpages that tend to have only one function, such as tracking the real-time departure of trains from Paddington station to Cardiff. However, unlike webpages pulled into our browsers when we click for them, widgets are always active, availing themselves of the latest information updates for us. We don't have to keep opening a train departures webpage. We can imagine that the widget is doing that for us in the background, keeping an eye on any information updates, ready to bring them to our attention <em>at the moment of change, or the moment of interest</em>, however we define that.

<br/><br/>

Hence, widgets really <em>are</em> like surfers. They belly-board around for us, waiting in the ocean of information, waiting to catch the next wave, ready to bring the information to our shores as and when we need it.

<br/><br/><br/><br/>
<strong>Mashing here with there</strong>
<br/><br/>
Widgets aren't new. We've seen them on the desktop, although they're largely underutilised by most of us. But mobile widgets are different. Mobile widgets don't just respond to information flows through the web. This new breed of widgets can tap into the flow of events and information within the mobile devices themselves. Using interfaces into the inner sanctum of the device, mobile widgets can access events and data from phone calls, text messages, address books, photos and call records, to name a few.

<br/><br/>

Tapping into local device data, mobile widgets possess greatly amplified seizing-the-moment capabilities, by mashing web moments with mobile moments. Some examples will illustrate the possibilities.

<br/><br/>

A call into the mobile can bring a widget to life. Imagine the widget has been belly-boarding around in the sea of Facebook data, watching the waves of change as our friends change their status updates. Moments ago, Zak pinged an update: "Getting ready to max it out at the gym." On his way to the gym, Zak gives us a call. 'Whoa!' says the widget, 'Here comes a call – time to ride this wave.'

<br/><br/>

The widget jumps on the board and starts to surf. It grabs the latest ping from Zak and puts it up on the screen: "Zak calling – 2 minutes ago from Facebook: 'Getting ready to max it out at the gym'."

<br/><br/>

We see what Zak's up to on Facebook and take the call. Something to talk about perhaps, or confirmation that our friend is on his way to meet us at the gym where we plan to work-out together. There's no real need to spell out all the possibilities: you will imagine them for yourself. If not you, then the millions already riding the status update wave, be it in <strong>Facebook, Twitter, Yammer, LinkedIn</strong> or somewhere else.

<br/><br/>

But it doesn't end there. Widgets can support rich media and are fully interactive. During the call, we can update Zak's wall, add comments to his latest photo, even upload a photo, one taken that moment and sucked back into the widget via the camera program interface.

<br/><br/>

Call the bank; get the latest balance on the screen. Text a friend; get their current whereabouts. Text a colleague; get their meeting status from their online calendar. It's even possible to mash-up widgets with telephony functions. For example, instead of waiting and listening to all those irritating interactive voice options ('Press 1 for sales, 2 for more sales, 3 for everything else'), see them on a widget instead, including status info, such as maintenance announcements letting you know why your email is currently down.

<br/><br/>

The mashing across phone and web blurs here with there, letting events local to your phone (and presumably therefore your current activities) merge with events unfolding 'out there', on the web and as far as its digital tendrils can reach – your oven, perhaps.


<br/><br/>
Even mash-back with Twitter is possible. Tweet: "Paul just took call from Jake."
Not for me or you? Perhaps not, but definitely for tweeners, teeners and millennials. We'll catch on later.

<br/><br/><br/><br/>
<strong>Sensing the moment</strong>
<br/><br/>
The device interfaces available to widgets can also expose sensor information, such as location, temperature, light, and even emotion in the voice. Widgets running on our mobiles, able to access the sensor data, are hence uniquely placed to seize every aspect of the mobile moment. These belly-boarders can catch the waves as they really do move: up and down, back and forth, near and far, colder and warmer.
<br/><br/>


A entire class of 'proximity widgets' is possible – widgets that stand up and surf whenever we get near to a particular place, event or position of interest and opportunity. Such ideas are not new. We have all heard about how a mobile could offer us a free muffin as we pass the local coffee concession, but the realisation of such ideas has been constrained by the rather dull and passive affair of the text alert.

<br/><br/>

Widgets are a far better bridging point between the concession's web-bound presentation of its offers and wares, and the customer's location. Widgets really can bring proximity services to life, surfing not just the timeline of moments, but the timeline of movements.

<br/><br/>

Sensors can go even further, into the realms of detection. With voice-recognition services rapidly becoming available in the network, the potential exists for seizing the spoken moment: Mary could call Ameena and during the conversation make mention of Yoyo. Moments later, Yoyo receives a message on his Facebook wall: "Yoyo – that's YOU – was tagged (ie mentioned) during a call between Mary and Ameena." There are some privacy issues to be explored, but welcome to the new world of open social networking.
<br/><br/>


And to complete the bridge from the digital to analogue, near-field sensors in the mobiles can allow widgets to talk to other widgets on phones nearby. Note passing at the back of the class takes on a whole new dimension. Sure, tweeners will regularly text each other within speaking distance anyway, but there's an alluring and palpable dimension to passing stuff in person. Mary proclaims 'I got this from Josh', proud of the fact that the party invitation can only be got from Josh in person, not by forwarding or any other means of duping. If you don't know Josh, you're not in! How cool is that?
<br/><br/><br/><br/>

<strong>The medium is the moment</strong>
<br/><br/>
Not long ago, phone calls ('ring ring'), texts ('beep beep') and the alarm clock ('brrr brrr') were the only ways that our mobiles might 'interrupt' us. With Twitter and widgets, this is changing. But don't mistake these moments as interruptions. These <em>are</em> the moments that make the stepping stones of our daily timeline across the ocean of people and info chatter. We weave them into our timeline and they weave us into theirs. The tools invented to seize the moment have began to define the moment.

<br/><br/>

And we shouldn't underestimate their significance. As <a href="http://en.wikipedia.org/wiki/Neil_Postman">»» <span style="text-decoration: underline;">Neil Postman</span></a> pointed out, "technology is transformational". It is not like the dropping of a pebble into a glass of water, but more like the dropping of red ink. It rapidly infuses and cannot be undone. For example, Europe after the printing press was not merely Europe plus the printing press; it became a new Europe. Similarly, our digital societies post-Twitter, post-Widgets and post emergent timeline-weaving tools, are new societies. Already there is a growing feeling amongst the masses that these tools are creating an emergent chattering class. <strong>Sign-up or get left behind: society is moving on.</strong>

<br/><br/>

All this is possible because of mobiles and their unique seizing-the-moment potential. But more than that: the mobile medium has become instrumental in producing the moments, courtesy of timelines from Twitter, widgets and our digital worlds. The medium is the moment.
<br/><br/>
This article was written for receiver
<br/><br/>
<em>
Contact: <a href="mailto:paul[at]wirelesswanders[dot]com?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine"><span style="text-decoration: underline;">Paul Golding</span></a></em></p>

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		<title>Fun with the there and then – the diary that writes itself</title>
		<link>http://www.receiver.vodafone.com/fun-with-the-there-and-then</link>
		<comments>http://www.receiver.vodafone.com/fun-with-the-there-and-then#comments</comments>
		<pubDate>Sun, 14 Dec 2008 10:36:57 +0000</pubDate>
		<dc:creator>Dan Simmons</dc:creator>
		
		<category><![CDATA[#21 | Space is  the place!]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=364</guid>
		<description><![CDATA[The fun side of GPS is now beginning to shine through. Yes, it's useful in getting us from A to B, but what if we don't know which letter we want to get to? What if we don't care? In that moment, we often turn GPS off, as it's a technology born of necessity (or, in my case, panic) … but hey, if I knew to within a few paces where I was inside a building and at what time, that could answer a lot of questions. Like whose round it is next!]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=891">Dan Simmons</a></div>
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<p class="intro">Dan Simmons has been a BBC journalist for 14 years, working in local and national radio and on the rolling TV channel, BBC News. He joined the corporation's flagship technology show, Click, as a reporter and producer in 2004. His main area of interest is the mobile phone market. He has three hobby horses when it comes to any consumer technology: ease of use, ease of use, and ease of use. And what could be easier than applications that just run by themselves? That's how Dan became fascinated by location services that cover his leisure activities. So, what about you? Feel like tracking yourself?</p>
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<p style="text-align: right;">Website: <a href="http://news.bbc.co.uk/2/hi/programmes/click_online" target="_blank">http://news.bbc.co.uk/2/hi/programmes/click_online</a> 

</p>



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<p align="center">Illustration by  <a href="/?author=1202">Lars Uebags</a>

...........................................................................................................................................................................

<p style="text-align: left;">

GPS is used for many extremely important things: guiding aircraft, ships, or cars; monitoring goods as they are delivered around the world; and telling us where the nearest coffee shop is. Its job to date has been to place us in context with our surroundings so we may make better decisions; turn left; call a client to say their package will be late; or to give coffee a miss. There are already hundreds of products and applications that help us do this, all working in the here and now. But can GPS be fun as well as functional? And can it help us make sense of our lives, rather than simply tell us where we happen to be? 
<br/><br/>
I believe, as GPS gets more personal and embedded in our everyday lives, primarily through the mobile phones and laptops we carry with us, so a fresh historic perspective of where and when will become apparent. Put another way, we have a new tool that will readily offer up an exact history of where we have been and perhaps even recognise what we were doing. Ahem ... I'm getting ahead of myself: a diary that writes itself!? Pah!
<br/><br/><br/><br/>



<strong>
Carving out a position for GPS</strong>
<br/><br/>

So there I was at the top of a black run in a beautiful Alpine resort. I don't really do "blacks" but something always pushes me on, as if to prove something. On this occasion, it was my "we were born on skis" friends who were egging me on. They then bombed off, wiggling their backsides and I was left to consider my options: the sensible red; or the death-defying-icy bobsleigh-run of a black before me. Of course I took the black; of course my friends were having far too much fun to appreciate my bravery/foolhardiness; and of course they did not believe my version of events, come the traditional après-ski bar crawl that followed. But that evening I produced the evidence. I had signed up to what was then (in 2005) a new service which would track not only which slopes I had skied but in which order and the average speed down each. The application ran on my phone, with a separate GPS receiver provided. Bluetooth completed the circuit. It wasn't completely accurate – some of the runs hadn't been picked up (dropped signal?) and my phone had run out of juice too early – but there it was, a map of the slopes and my little red line down that (now) "impossibly lethal" black run.  
<br/><br/>
The bragging rights were mine and GPS bought me beer that night, in a roundabout sort of way. Today apps like <!-- ###link###-->
<a href="http://www.slopetracker.com" target="blank"><span style="text-decoration: underline;">www.slopetracker.com</span></a> do a similar thing, recording your top speed, calories burned, and total mileage as well. There are similar apps for golfers too, but that's when my zigzagging gets me really depressed.

<!-- #####bild #####--> 
<p style="text-align: left;"><a href="http://www.slopetracker.com" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0004_slopetracker.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">  
 
<br/><br/><br/><br/>


<strong>
The new buzzword: sportstronics </strong>
<br/><br/>

Location finding has added a new dimension to a growing market being dubbed "sportstronics". A completely new range of keep fit gadgets is blossoming, not least in the field of running. The Garmin Forerunner not only monitors the distance you travelled, your speed, and the calories burned but, using GPS and Google Maps once you have finished, you can see the route you took. In conjunction with the heart monitor, details of your condition at each stage in a run can be compared. Now these standalone gadgets are prime targets to be replaced by our mobile phones. 
<br/><br/>
OK, they may not yet be as sophisticated, but with GPS on board you'd only need to hook up a wireless heart monitor and suddenly we're not buying new kit, just a downloadable app. The Samsung F110 MiCoach phone suggests that the South Koreans are on the right path. It has a tiny "personal trainer" on board and will pick songs from your library to match your running pace. 
Wayfinder Active, a free app, does a similar job turning your mobile into an all-knowing personal training guru (<!-- ###link###--><a href="http://www.wayfinder.com" target="blank"><span style="text-decoration: underline;">http://www.wayfinder.com</span></a>). Maximum, average, and current speeds are stored, together with altitude, calorie burn, and the route you took, just in case you get lost. All this info is uploaded while you are on the move (if you have an internet connection) and collated for you in a rather useful training diary. 
<br/><br/>
And Nokia's Sports Tracker (Beta) app<!-- ###link###-->
<a href="http://sportstracker.nokia.com" target="blank"><span style="text-decoration: underline;">http://sportstracker.nokia.com</span></a> combines the best of both worlds. Got a GPS phone? Just download the app. No GPS? Just buy the satellite receiver and connect via Bluetooth. Again, all your vital details are recorded and presented in a rather flashy display so you can huff and puff over something pretty. It also lets you add photos, which it places on your route in the position where they were taken, thanks to geotagging. In future, Nokia promises to let you upload your current position and the "track" on which you are running to your blog in real-time, so you won't have to make it to the Olympics to enjoy live coverage. 
<br/><br/>
Got an iPhone? There are currently more than 300 health and fitness apps for the iPhone 3G, many taking advantage of its accelerometer and GPS receiver.

<!-- #####bild #####--> 
<p style="text-align: left;"><a href="http://www.wayfinder.com" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0003_wayfinder.jpg" alt="" title="" width="245" height="245"></a>
<!-- #####bild #####--> 
<a href="http://sportstracker.nokia.com" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0002_nokia_sportstracker.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">
  
<br/><br/><br/><br/>


<strong>
Now for the fun part</strong>
<br/><br/>

The fun side of GPS is now beginning to shine through. Yes, it's damned useful in getting us from A to B, but what if we don't know which letter we want to get to? What if we don't care? In that moment, we often turn GPS off, as it's a technology born of necessity (or, in my case, panic)… but that, my friends, is beginning to change. Microsoft's Photosynth is perhaps one of the best arguments for just leaving GPS "on" in the background and then having done so, you are suddenly able to bring a whole new world to life. When taking pictures, cameras with GPS or Wi-Fi positioning on board are still just used as cameras, but upload the photos to Photosynth (<!-- ###link###--><a href="http://photosynth.net/" target="blank"><span style="text-decoration: underline;">http://photosynth.net/</span></a>) and because they've been geotagged with the exact co-ordinates of where they were taken, this ingenious bit of software uses your photo as one piece of a puzzle. It searches other databases, like the photo-sharing site Flickr and creates a wide vista (if you'll excuse the pun), or 360o vision of the location. You can then move around that virtual area and explore; relive; have fun. 
<br/><br/>
At this year's BBC Mashed  (<!-- ###link###--><a href="http://mashed08.backnetwork.com/" target="blank"><span style="text-decoration: underline;">http://mashed08.backnetwork.com/</span></a>)  event, where developers get together and create something new by combining existing technologies, I saw a live Snakes game. In the early days of mobiles, and indeed video games themselves, there was a game where you were a snake, travelling around the screen eating food and scoring points. Each time you ate some food, you became longer. The object of the game was to keep snaking around the tiny screen without colliding into your own tail. At Mashed, two developers showed us this in the real world using mobile phones with GPS. The real world is slightly bigger than a mobile phone screen so this was a two player game where each player had to "entrap" the other by leaving him nowhere to go but to cross his deadly trail. Can you imagine the looks of passers-by? 

<!-- #####bild #####--> 
<p style="text-align: left;"><a href="http://photosynth.net/" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0001_photosynth.jpg" alt="" title="" width="245" height="245"></a>
<!-- #####bild #####--> 
<a href="http://mashed08.backnetwork.com/" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0000_www.mashed.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;"> 

<br/><br/>
Real life games, like paintball, could also be enhanced with GPS tracking, not exactly giving away an enemy position but perhaps telling you when an enemy is near, or the direction of the flag you need to capture.  
<br/><br/><br/><br/>


<strong>
Homing in</strong>
<br/><br/>

GPS is not entirely accurate. Until 2000, the US military deliberately threw the readings out by a hundred metres or so for any commercial users for "security reasons". But even when it is working properly, it's only accurate to within a few metres and frankly, that could be the difference between the supermarket and the sex shop next door. You can, of course, cross-reference GPS results with any Wi-Fi signal strengths in the area, using a database of registered hotspots, or triangulate your position using mobile phone mast signal strengths... but real pinpoint accuracy will come soon. New satellites are being launched from 2009, and a second GPS system called Galileo (<!-- ###link###--><a href="http://www.esa.int/esaNA/galileo.html" target="blank"><span style="text-decoration: underline;">http://www.esa.int/esaNA/galileo.html</span></a>), co-ordinated by the European Space Agency, promises accuracy to within one pace. It is hoped Galileo will come on-line by 2013. 

<!-- #####bild #####--> 
<p style="text-align: left;"><a href="http://www.esa.int/esaNA/galileo.html" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0005_esa_galileo.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/>
Another exciting development comes in Nokia's recent announcement of a tracking system that will work inside buildings. It's the sort of statement that would make the US military wet its pants with excitement had it not already perfected thermal imaging. The Finnish giant is trialling "Indoor Positioning" in forty of its buildings. It uses wireless networks and clever mobile mapping to do many things – like tracking down specific stores in shopping centres or finding your motor in an underground car park. A public trial is due soon.
<br/><br/><br/><br/>


<strong>
The diary that writes itself</strong>
<br/><br/>

With these developments in place, my diary is almost ready to be written for me. Knowing where I am to within a pace means I'll know which shop I am standing outside of, or inside of with Nokia's system. Hey, if I knew to within a few paces where I was inside a building and at what time, that could answer a lot of questions. Like whose round it is next! Or, more seriously, whether I was (or was not) at a murder scene, or to be more precise, whether my phone "did it". 
<br/><br/>
If the ski program and jogging program recognise what you are doing because of how you move and at what speed, would a Bluetooth wristwatch with accelerometer, help my phone know I wasn't just laying about in the pub but had actually managed to conquer four pints? 
<br/><br/>
Might I find out for myself which airport terminals get me through security the quickest, by simply looking at my past data? Or the best time of day to go shopping, based on how long I queued at the checkout in the past? Over time, your own database could tell you a lot. It could be very powerful – until you move house and your routine changes.   
<br/><br/>
As long as GPS tracking and data transfer are free, and given how sponsor-friendly that combined service might be to advertisers that's a real possibility, why not just leave them on? Why not collect lots of information about yourself? Everyone else seems to be doing it. Why not link up an accelerometer device, which might talk to the GPS and work out what you might be doing, and add any relevant geotagged time-coded photos from you or anyone else on the network, to illustrate your diary. Why not have your diary write itself? *
<br/>
</p>

<!-- #####absatz lang#####-->
<p style="text-align: left;"> &nbsp;</p>
<!-- ####-->



<!-- #####-footer information of the article#####-->

<p style="text-align: left;"><em>This article was written for receiver<br/><br/>

* <u>Small print</u><br/>
Please note:<br/>
a) Emotional events and "feelings" may not be reflected in the finished diary.  <br/>  
b) While the makers of your diary and its partners aim to reflect places visited and activities undertaken by the user, the diary cannot be relied upon as being an historically accurate account of past events, nor used as proof in a spat between couples.<br/>
c) When involved in activities of a "personal" nature, it is advised that your diary and its associated products be switched off. <br/>
d) Any information transmitted as part of your diary service, whether for personal use or in conjunction with the application, is the property of the service provider, who may use it in whatever way they wish. If you don't like it, don't sign up. <br/> 
e) Your diary cannot be held responsible for any lack of data in the event the user wipes out on a black run and slides down on his bum. Although if it were accurately recorded, we agree not to tell anyone. 
<br/><br/><br/>
</em></p>



<br/><br/><br/>
</em></p>


<p style="text-align: left;"><em>
Contact: <a href="mailto:dan[dot]simmons[at]bbc[dot]co[dot]uk?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Dan Simmons</a></em></p>
------------------------------------------------------------

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		<title>Locative media and the city: from BLVD-urbanism towards MySpace urbanism</title>
		<link>http://www.receiver.vodafone.com/locative-media-and-the-city</link>
		<comments>http://www.receiver.vodafone.com/locative-media-and-the-city#comments</comments>
		<pubDate>Sun, 07 Dec 2008 14:09:57 +0000</pubDate>
		<dc:creator>Martijn de Waal</dc:creator>
		
		<category><![CDATA[#21 | Space is  the place!]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=358</guid>
		<description><![CDATA[MySpace urbanism – first, this refers to the role of social networks, on-line profiles and tracking sites as spaces where we project our identities, through which we connect and which could lead to interaction in the real city. Secondly, the term implies that these media can help us to personalise the city: to focus only on the bits and connections that are of specific interest to us personally, to remake the city in our own image. ]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1195">Martijn de Waal</a></div>
<!-- ......intro....-->
<p class="intro">Martijn de Waal is a writer, curator, consultant and researcher based in Amsterdam, the Netherlands. Together with Michiel de Lange, he co-founded and organised &#8220;The Mobile City&#8221;, a conference on locative and mobile media and how they relate to urban culture and questions of identity. The conference took place in spring 2008, in collaboration with the Netherlands Architecture Institute in Rotterdam. De Waal is currently working on a dissertation on new media and urban culture in the department of philosophy at the University of Groningen, the Netherlands. His receiver contribution introduces you to &#8220;MySpace urbanism&#8221; – the condition of cities saturated with media networks, where physical space is intersected with layers of personalised, spatial orientation.</p>
<!-- .....links.....-->
<p style="text-align: right;">Website: <a href="http://www.martijndewaal.nl" target="_blank">http://www.martijndewaal.nl</a> <br/>
<p style="text-align: right;">Website: <a href="http://www.themobilecity.nl" target="_blank">http://www.themobilecity.nl</a> 

</p>



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<p align="center"><br/>Illustration by  <a href="/?author=1194">Dennis Schuster</a>

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<p style="text-align: left;">

&#8220;Great cities are not like towns, only larger&#8221;, urban activist and writer Jane Jacobs observed almost half a century ago. But what then is it that makes a city into a city? Now that telecom operators, handset builders, and media companies are churning out new media technologies that promise to drastically alter our sense of place, this question has once again become very urgent. Whether we call them locative media, contextual media, or placed-based media, these technologies promise to change the way we interact with our surroundings. Let me call this new way of experiencing the city &#8220;MySpace urbanism&#8221;. <br/><br/>
If you ask urbanists, city planners, architects, economists, sociologists or urban anthropologists about the essence of a city, you will probably get as many different answers as there are disciplines concerned with the study of the urban fabric; each answer somewhat cloaked in its own jargon. Yet, if you closely observe what scientists in all these different domains have written about the city, two common themes usually float to the surface: heterogeneity and density. The city is a place that brings together people with a broad variety of different backgrounds, in a heavily built up area. People with different ethnicities, lifestyles, professions, economic status, outlook, religion etc, all find themselves cramped together in a few square kilometres.<br/><br/>
It is exactly this diversity that leads to what has often been called &#8220;urban culture&#8221;. Even in the 1920s a scholar of the famous Chicago School of Sociology observed that &#8220;it is characteristic of city life that all sorts of people meet and mingle together who never fully comprehend one another. The anarchist and the club man, the priest and the Levite, the actor and the missionary who touch elbows on the street still live in totally different worlds.&#8221; Yet, ideally, the city is not a mere collection of &#8220;urban villages&#8221;; isolated enclaves of the like-minded. What makes a city a city is that these people with different backgrounds and identities observe each other, interact and confront one another. 
This process leads to a cross-fertilization of ideas and makes the city a stronghold of innovation, economists might point out. This is what leads to the creation of new lifestyles and identities, anthropologists would say. And sociologists would argue that this very eclectic mix of lifestyles downplays the effect of social control that has characterised traditional societies. <br/><br/>
At the same time, some philosophers claim, the city also provides a spatial composition that enables all these different lifestyles to live together in spite of all their differences. The city, in their view, is a stage on which people display their identity, often unconsciously, just by acting out their everyday life. Everyone is a performer and an observer at the same time, constantly making comparisons; are those people behaving in such and such a way like us? Or do they belong to other social groups? &#8220;We identify ourselves socially by continuously comparing &#8216;us&#8217; with &#8216;them&#8217;&#8221;, writes Dutch sociologist Talja Blokland. 
This process has different consequences: it helps us to define who we are ourselves, mixing and matching, rejecting and dismissing elements of lifestyles that we see around us. At the same time, this process could also produce a certain form of trust between citizens, even if they do not belong to the exact same lifestyle group. Some theorists have called this &#8220;public familiarity&#8221;: we&#8217;ve become familiar with unknown others in public places. &#8220;The trust of a city street&#8221;, wrote Jane Jacobs, &#8220;is formed over time from many, many little public sidewalk contacts&#8221;. Finally, this process could also produce a political community: we all share the same city space, so whether we like it or not, we just have to deal with each other. <br/><br/>
Many of these accounts describe idealised (some would say nostalgic) versions of the city, and often refer to cities of a bygone era. It is the boulevards lined with cafés and pedestrian passageways of Walter Benjamin&#8217;s Paris that is often evoked in these theories. Therefore, we could label these ideas &#8220;BLVD-urbanism&#8221; – referring to the broad boulevards that formed the heart of public life in late nineteenth century Paris. <br/><br/>
Over the last few decades, quite a few critics have pointed out that many of our cities have stopped to function as such, due to several different causes. Suburbanization and gentrification have isolated different lifestyles in their own enclaves, limiting the nodal contact points between different groups. The rhythms of our daily lives run less synchronously as well, so that haphazard meetings between different people become less likely. We drive around in automobiles to commercialised &#8220;non-places&#8221; such as shopping centres rather than strolling around public piazzas. Yet, in many accounts the ideal remains: the city as a site of physical exchange and interaction between citizens, that fosters different communities, enriches the life of the individual, leads to innovation and creates what Dutch philosopher René Boomkens has called, a &#8220;community of strangers&#8221;.

<br/><br/><br/><br/>

<strong>

The city of the digital natives</strong>

<br/><br/>



Most of these theories see the city as a purely physical space. So, how do these theories hold up in the era in which the city is saturated with media networks such as, to name just a few, GPS, WIFI, UMTS, HSDPA, GSM? Now that mobile and locative media change our interaction with our environment, no longer do we just experience the physical city itself: we SMS and chat with distant friends who in our minds are near at hand. We can inquire about our location, or leave virtual graffiti for those who&#8217;ll pass by after us. We can withdraw our attention from our actual surroundings, and into the mediated spaces of these networks. Or we can actively engage with our surroundings through the screens of our mobile phones. <br/><br/>
Recently, a range of discussions have arisen around these themes. Let&#8217;s have a look at some of the points that were brought up. One of the central tropes of BLVD-urbanism is the idea of the city as a stage for comparison, interaction, confrontation and innovation. As Mark Shepard (<!-- ###link###--><a href="http://www.lulu.com/content/1554599" target="blank"><span style="text-decoration: underline;">http://www.lulu.com/content/1554599</span></a>), Danah Boyd (<!-- ###link###--><a href="http://www.receiver.vodafone.com/18-socializing-digitally" target="blank"><span style="text-decoration: underline;">http://www.receiver.vodafone.com/18-socializing-digitally</span></a>)

 and others have pointed out (in, amongst other places, this journal), at least for the generation of &#8220;digital natives&#8221;, the urban stage has now broadened extensively with the rise of social networks like Facebook, MySpace, Livejournal, Cyworld or QQ. There, identities are displayed through profiles, pictures and widgets, in two different ways. On the one hand, these webpages are performance-sites in the literal sense:  constructing a profile is akin to putting up a carefully directed stage act, or dressing up for a night on the town. Which picture, which catchy status-update, which profile description matches best the image that the user wants to portray to the outside world? 

<!-- #####bild - #####-->

</p>
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<p style="text-align: left;"><a href="http://www.lulu.com/content/1554599" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0000_www.lulu.com.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">






<br/><br/>
On the other hand, new iterations of these sites can also display the unconscious rhythms of everyday (urban) life. It is easy now to add widgets to your profile that automatically show the last song that you listened to on your iPod, the last article you read, the last bookmark you made on Del.icio.us, and even your exact whereabouts in the real city. Sites such as Plazes or Bliin let users update each other about their physical location in the city. The places that one visits – tracked and broadcasted by mobile phones with GPS receivers – become automatically a part of one&#8217;s performed identity, both in the actual city as well as on-line.<br/><br/>
On a personal level, these developments mean that we can continuously receive &#8220;status updates&#8221; from our friends. Adam Greenfield uses the term &#8220;the big now&#8221; to describe this experience (<!-- ###link###--><a href="http://speedbird.wordpress.com/2008/05/04/the-long-here-and-the-big-now/" target="blank"><span style="text-decoration: underline;">http://speedbird.wordpress.com/2008/05/04/the-long-here-and-the-big-now/</span></a>). Through services like Twitter or Facebook on our mobile phones, we are in continuous touch with those we feel close to, even if they are on the other side of the planet. &#8220;For me, at least&#8221;, Greenfield writes, &#8220;it&#8217;s been difficult to see my New York through quite the same eyes, when every time I get my phone out I feel the entire planet&#8217;s deeper rhythms working themselves out.&#8221; 

</p>
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<p style="text-align: left;"><a href="http://speedbird.wordpress.com/2008/05/04/the-long-here-and-the-big-now/" target="blank">
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<p style="text-align: left;">



<br/><br/>

On a higher level, something interesting is going on as well: all these tracks and traces that we are leaving behind can be aggregated. These aggregates can be visualised and projected on to maps and portray a collective culture of what is happening where in the city. MIT&#8217;s Senseable City Lab (


<!-- ###link###--><a href="http://senseable.mit.edu/" target="blank"><span style="text-decoration: underline;">http://senseable.mit.edu/</span></a>

) and Citysense (

<!-- ###link###--><a href="http://www.citysense.com/home.php" target="blank"><span style="text-decoration: underline;">http://www.citysense.com/home.php</span></a>

) are early experiments with these new cultural forms that show us the city and its collective rhythms in new and possibly interesting ways. 



</p>
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<p style="text-align: left;"><a href="http://senseable.mit.edu/" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0003_senseable.mit.edu.jpg" alt="" title="" width="245" height="245" ></a>
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<a href="http://www.citysense.com/home.php" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0004_www.citysense.com.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">






&#8220;Today&#8217;s intelligent maps don&#8217;t just represent spatial relationships&#8221;, Kazys Varnelis has written (

<!-- ###link###--><a href="http://www.adobe.com/designcenter/thinktank/tt_varnelis.html" target="blank"><span style="text-decoration: underline;">http://www.adobe.com/designcenter/thinktank/tt_varnelis.html</span></a>

).

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<p style="text-align: left;"><a href="http://www.adobe.com/designcenter/thinktank/tt_varnelis.html" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0005_thinktank_tt_varnelis.jpg" alt="" title="" width="245" height="245"></a>
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<p style="text-align: left;">




 &#8220;They reveal conditions in the city that were previously hidden in spreadsheets and databases.&#8221; They are not just maps in the old sense. They show us real time representations of events in the city, ranging from a traffic jam, to a gathering of our friends in a neighbourhood bar. We can even adjust our own behaviour in the city on these maps. <br/><br/>
We could also use these maps to collaborate on assembling information about the city. During a lecture at a conference we organised in Rotterdam, artist Christian Nold showed the audience a collective map of nearby gardens in Los Angeles that featured trees with low-hanging, ripe fruit, there for the taker (<!-- ###link###--><!-- ###link###--><a href="http://www.softhook.com/" target="blank"><span style="text-decoration: underline;">http://www.softhook.com/</span></a>). Other wiki-style maps are currently emerging that can be updated right from a mobile device, varying from restaurant reviews and personal memories, to local news. This means that geographic visualisations – not necessarily the Cartesian grids that are the basis of most of our current on-line maps – are becoming an important interface through which we experience the city. 

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<p style="text-align: left;"><a href="http://www.softhook.com/" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/12/_0006_www.softhook.com.jpg" alt="" title="" width="245" height="245"></a>
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<p style="text-align: left;">




<br/><br/>
The utopian promises of these technologies go one step further. When social networks, and the traces we leave in the city are combined, mobile media might start to work as an enhanced &#8220;city guide&#8221;. Just like Amazon might recommend to you a book based on aggregated purchase patterns, mobile media might start recommending new places to visit and people to meet. The media will &#8220;filter&#8221; the city for its users and guide them to the places they would like to go. They could even help us to engage in new communities, or forge &#8220;smart mobs&#8221; – spontaneous get-togethers in real space with unknown others to achieve a common goal. <br/><br/>
Adam Greenfield has called this a shift from &#8220;browsing&#8221;, where we just wander around in the city, to &#8220;searching&#8221;, where we are more actively looking for a particular area, function or person in the city. The buzzword language of the dotcom-industry takes the metaphor even one step further. We are not just searching for what we already know, industry pundits argue. These services will help us to &#8220;discover&#8221; places and experiences that we didn&#8217;t even know we were looking for. 

<br/><br/><br/><br/>

<strong>

The city: OurSpace</strong>

<br/><br/>

Of course it&#8217;s easy to be critical about these utopian visions, often put forward by marketing departments of commercial companies that want to sell these services, and certainly not all of these features will become popular. Yet the general direction of these developments is taking shape right now, and could be labelled MySpace urbanism. <br/><br/>
First, this term refers to the role of social networks, on-line profiles and tracking sites, as spaces where we project our identities, through which we connect and which could lead to interaction in the real city. Secondly, the term &#8220;myspace&#8221; also implies that these media can help us to personalise the city: to focus only on the bits and connections that are of specific interest to us personally, to remake the city in our own image. 
<br/><br/>
In this way, locative and mobile media promise to make the experience of the city more pleasant, more efficient, more exciting and more manageable. Yet there are also critics who point out that these exact developments endanger one of the central concepts in BLVD-urbanism: serendipity. Serendipity means that it is never completely predictable what or who you may encounter in the city, nor are these unexpected encounters avoidable. It is exactly these inevitable confrontations with unknown others, this experience of &#8220;social seams&#8221;, that are important: through these confrontations trust is built up, a community is forged, and (cultural) innovation is achieved. But when you start &#8220;searching&#8221; the city, rather than &#8220;browsing&#8221; around, this quality might get lost. 
Do these critics have a point? They might. In the most extreme negative scenario, public space might evaporate. People will use locative media to filter out serendipitous encounters as much as possible. This is a very defensive interpretation of MySpace urbanism, where people use technology to demarcate their space and refuse to let anyone else in – &#8220;this is my space, now get out!&#8221;.

<br/><br/>

But there is also another way in which MySpace urbanism can be interpreted. A space becomes &#8220;yours&#8221; when you engage with it. Not to claim it as solely yours, but to actively take some responsibility for that space; when you are actively (and collectively) taking part in its shaping. The collective maps mentioned above can be used as platforms for exchange and confrontation. They could even help to make visible collective rhythms that until now have gone unnoticed.<br/><br/>
In reality, we will probably see a combination of both scenarios. People who use mobile media often find themselves shifting between different modes of being in the city. Sometimes they use their technology to withdraw from their actual surroundings, to form a private bubble, to demarcate TheirSpace: at other times, they will use the same devices for more public acts. They will engage in the space around them, and participate in OurSpace.<br/><br/>




</p>


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<p style="text-align: left;"> &nbsp;</p>
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<p style="text-align: left;"><em>This article was written for receiver<br/><br/>

</em></p>


<p style="text-align: left;"><em>
Contact: <a href="mailto:martijn[at]martijndewaal[dot]nl?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Martijn De Waal </a></em></p>
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		<title>The geospatial web – blending physical and virtual spaces</title>
		<link>http://www.receiver.vodafone.com/the-geospatial-web</link>
		<comments>http://www.receiver.vodafone.com/the-geospatial-web#comments</comments>
		<pubDate>Sun, 30 Nov 2008 11:18:43 +0000</pubDate>
		<dc:creator>Arno_Scharl</dc:creator>
		
		<category><![CDATA[#21 | Space is  the place!]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=354</guid>
		<description><![CDATA[Geobrowsers have a direct impact on the consumption of news media; they change mainstream storytelling conventions and provide new ways of selecting and filtering news stories. Geobrowsers set the stage for the Geospatial Web as a new platform for content production and distribution. With little effort, users can upload geo-tagged stories and photos to central repositories, making them available to a global audience at the touch of a button.]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1172">Arno Scharl</a></div>
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<p class="intro">Professor Arno Scharl is Head of the Department of New Media Technology at the private MODUL University, Vienna. Holding a PhD in Economics and Business Administration, he wrote his habilitation thesis on &#8220;Evolutionary Web Development&#8221; and currently focuses his research on text mining, integrating semantic and geospatial web technology, media monitoring, virtual communities and computer-mediated collaboration. Prior to his MODUL appointment, Scharl held professorships at Graz University of Technology and the University of Western Australia, and he was also a key researcher at the Austrian Competence Center for Knowledge Management. Last year, Springer published &#8220;The Geospatial Web&#8221;, a book co-edited by Scharl. His receiver contribution explains why geography is emerging as a fundamental principle for structuring information.</p>
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<p style="text-align: right;">Website: <a href="http://www.geospatialweb.com" target="_blank">http://www.geospatialweb.com</a> 

</p>



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<p align="center"><br/>Illustration by  <a href="/?author=1173">Thomas Wellmann</a>

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<p style="text-align: left;">

Contrary to early predictions that the internet will render geography obselete, the discipline is increasingly gaining importance. In a 1998 speech at the California Science Center, former US Vice President Al Gore, called for replacing the prevalent desktop metaphor with a &#8220;multi-resolution, three-dimensional representation of the planet, into which we can embed vast quantities of geo-referenced data&#8221; (Gore 1998). After the successful introduction of virtual globes such as NASA World Wind, Google Earth and MS Virtual Earth, achieving the vision of a Geospatial Web seems more realistic than ever. By integrating cartographic data with geotagged knowledge repositories and environmental indicators, the Geospatial web will revolutionize the production, distribution and consumption of media products. 
<br/><br/>
Thanks to human space exploration, most users will instantly recognise our planet and find it an intuitive and effective metaphor to access and manage geotagged information. The appearance of geobrowsers in mainstream media coverage, further increases public acceptance of geospatial technology and results in keen competition between software and media companies. The underlying platforms are evolving quickly, gaining new functionality, data sources and interface options in rapid succession. Yet the currently available applications only hint at the true potential of geospatial technology. The Geospatial Web will have a profound impact on managing individual and organisational knowledge. It will not only reveal the context and geographic distribution of different types of location-based resources and services, but will also act as a catalyst for virtual communities by matching people of similar interests, browsing behaviour or geographic location.

<br/><br/><br/><br/>

<strong>
Production, distribution and consumption of electronic content</strong>
<br/><br/>



While many innovations that gain ground in the media industry are largely invisible to the end user, geobrowsers have a direct impact on the consumption of news media; they change mainstream storytelling conventions and provide new ways of selecting and filtering news stories. By facilitating the access of annotated knowledge repositories, geobrowsers set the stage for the Geospatial Web as a new platform for content production and distribution. With little effort, users can upload geo-tagged stories and photos to central repositories, making them available to a global audience at the touch of a button. Such user-generated content is either provided publicy to create awareness and visibility, or to keep in contact with friends around the globe through social networking platforms. Technological advances, eg in terms of the resolution, bandwidth or GPS capabilities of mobile devices, also revolutionise the consumption of user-generated content – integrating various channels, making them available anywhere and anytime, and tailoring the information to the user&#8217;s current task and location.
<br/><br/>
Hybrid models of individual and collaborative content production are particularly suited for geobrowsers which can integrate and map individual sources (monographs, commentaries, blogs), edited sources (encyclopaedias, conference proceedings, traditional news services), evolutionary sources (Wiki applications, open-source project documentations) and automated sources (document summarisers, news aggregators). Geobrowsing technology not only affects the production of content, but also its distribution, packaging and consumption. For example, when specifying preferences for personalised news services, geobrowsers are effective tools to pinpoint locations and specify geographic areas to be covered by the news service. 
<br/><br/>
The widespread availability of metadata will drive the transition towards the Geospatial Web. Emerging geospatial technology supports restructuring processes within the media sector, enhances the workflows of virtual newsrooms and promotes locally dispersed content production. It also facilitates the distribution of (customised) electronic content, which is usually characterised by network effects. Metcalfe&#8217;s law describes such effects by stipulating that the aggregate value of networks increases with approximately the square number of adopters. This results in first-mover advantages and lock-in effects, due to high switching costs once a network technology dominates the market. Consequently, successful business strategies, for providers of geobrowsing platforms and distributors of media products, build on top of these platforms, using innovation to attract and retain users and so quickly grow a community of like-minded individuals around a new technology, and successively enlarge this community through synergy effects with other products and services.
<br/><br/>
First-mover advantages gained through network effects might allow innovative media companies to dominate the information spaces built on top of these platforms. The content management systems of media companies often contain rich geospatial annotations, reflecting both the source and target geography of articles. For articles without geospatial references or only partial annotations, geotagging as outlined in the following section can add the missing information.



<br/><br/><br/><br/>

<strong>
Mapping physical spaces</strong>
<br/><br/>

Information retrieval research has discovered geobrowsers as an effective platform to identify and access relevant information more effectively. An increasing number of applications use geospatial extensions for specifying queries and structuring the presentation of results. The availability of Application Programming Interfaces (APIs) is largely responsible for the growing popularity of such applications, since they facilitate building third-party, on-line services on top of geospatial platforms. 
<br/><br/>
The lack of geo-referenced data often hinders an even quicker adoption of geospatial technology, which has led to concentrated efforts to create the required annotations. This process of assigning geospatial context information is usually referred to as &#8220;geotagging&#8221;. It can either be performed manually by the author (through location-aware devices such as GPS-enabled cellular handsets when the document is being created) or automatically through natural language processing techniques to retrofit existing documents – eg on-line news media articles or other types of unstructured textual data found on the web. Such electronic resources usually contain metadata as explicit or implicit geographic references. News articles are particularly rich in such identifiers, since they usually discuss the location where an event took place, or where it was reported from. The New York Times article &#8220;Brazil, Alarmed, Reconsiders Policy on Climate Change&#8221;, for example, has a target geography of SOUTH AMERICA/BRAZIL/MANAUS and a source geography of NORTH AMERICA/UNITED STATES/NEW YORK. Once a location has been identified, precise spatial coordinates – latitude, longitude and altitude – can be assigned to the documents by querying geographic databases for matching entries. 
<br/><br/>
Annotating documents with geospatial metadata paves the way for a range of geospatial applications. Figure 1, for example, shows how geographic visualisations of search results can improve the user interface of news media portals. The portal &#8220;Media Watch on Climate Change&#8221; (shown below) filters and visualises environmental web content from 150 news media sites across the US, Canada, United Kingdom, Australia and New Zealand. The web portal has been developed as part of the IDIOM research project (<!-- ###link###-->
<a href="http://www.idiom.at" target="blank"><span style="text-decoration: underline;">www.idiom.at</span></a>) and uses the webLyzard suite of text mining tools (<!-- ###link###-->
<a href="http://www.weblyzard.com" target="blank"><span style="text-decoration: underline;">www.weblyzard.com</span></a>) to aggregate and annotate large collections of web documents. The consortium partners behind the project share an interest in the determinants and impacts of anthropogenic climate change, and in the potential of three-dimensional interface technology to support communication and collaboration in virtual communities. 
<br/><br/>
 
</p>
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<p style="text-align: left;"><a href="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/fig2.jpg" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0000_fig1.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">


</p>
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<p style="text-align: left;"><em style="font-style: italic;">Figure 1. Geographic visualisation of results for a query on &#8216;hybrid cars&#8217;; (Media Watch on Climate Change; <!-- ###link###-->
<a href="http://www.ecoresearch.net/climate" target="blank"><span style="text-decoration: underline;">www.ecoresearch.net/climate</span></a>)</em></p>

<p style="text-align: left;">

<br/><br/><br/>

<strong>
Mapping virtual spaces</strong>
<br/><br/>


Besides displaying geospatially referenced information, geobrowsers can also serve as a generic, image rendering engine to project other types of imagery. Diverting them from their traditional purpose, they can also be used to visualise &#8220;knowledge planets&#8221; based on layered thematic maps – visual representations of semantic information spaces based on a landscape metaphor. This metaphor allows the visualisation of massive amounts of textual data. At the time of map generation, the knowledge planet&#8217;s topography is determined by the content of the knowledge base. The peaks of the virtual landscape shown in figure 2 indicate abundant coverage on a particular topic, whereas valleys represent sparsely populated parts of the information space. 
<br/><br/>

</p>
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<p style="text-align: left;">



</p>
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<p style="text-align: left;"><em style="font-style: italic;">Figure 2. Knowledge Planet based on the NASA World Wind Java SDK</em></p>


<p style="text-align: left;">
<br/><br/><br/>

<strong>
Summary and conclusion</strong>
<br/><br/>


In the competitive environment of new media, geography is emerging as a fundamental principle for structuring information. By integrating cartographic data with geotagged hypermedia, the Geospatial Web will serve as a catalyst of social change and enabler of a broad range of, as yet, unforeseen applications. Methods to &#8220;geo-enable&#8221; existing knowledge repositories through parsing geospatial references, deserve particular attention, since they represent a further step towards the &#8220;earth as universal desktop&#8221;, an idea widely popularised in Neal Stephenson&#8217;s 1992 novel &#8220;Snow Crash&#8221;:<br/><br/></p>
   <ul> <em> &#8220;A globe about the size of a grapefruit, a perfectly detailed rendition of Planet Earth, hanging in space at arm&#8217;s length in front of his eyes. … It is a piece of CIC [Central Intelligence Corporation] software called, simply, Earth. It is the user interface that CIC uses to keep track of every bit of spatial information that it owns … It&#8217;s not just continents and oceans. It looks exactly like the Earth would look from a point in geosynchronous orbit directly above L.A., complete with weather systems – vast spinning galaxies of clouds, hovering just above the surface of the globe, casting gray shadows on the oceans and polar ice caps, fading and fragmenting into the sea. … The computer, bouncing low-powered lasers off his cornea, senses this change in emphasis, and then Hiro gasps as he seems to plunge downward toward the globe, like a space-walking astronaut who has just fallen out of his orbital groove.&#8221; (Stephenson 1992, 100ff.)</em></ul>
<p style="text-align: left;"><br/><br/>

Besides changing individual working environments, geobrowsers are ideally suited for creating and maintaining location-aware communities, bringing people together who share common needs or desires – eg communities of friends and social contacts, gaming enthusiasts, political activists or professional acquaintances. 
<br/><br/>
The compatibility of geospatial technology with current internet communication models, might help explain its unprecedented rate of adoption, from both organisational and individual perspectives. It integrates well with current protocols and therefore does not replace but complements established modes of navigating web resources. This process goes hand-in-hand with the transition towards the Web 2.0, a term that describes advances in web technology governed by strong network effects, and the harnessing of collective intelligence through customer self-service and algorithmic data management.
</p>
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<p style="text-align: left;"><a href="http://www.geospatialweb.com" target="blank">
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<p style="text-align: left;"> &nbsp;</p>
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<p style="text-align: left;"><em>This article was written for receiver<br/><br/>
It is based on updated material from the introductory chapter of The Geospatial Web, a book in Springer&#8217;s Advanced Information and Knowledge Processing Series (<!-- ###link###-->
<a href="http://www.geospatialweb.com" target="blank"><span style="text-decoration: underline;">www.geospatialweb.com</span></a>). The Media Watch on Climate Change has been developed as part of the IDIOM and RAVEN research projects (<!-- ###link###-->
<a href="http://www.idiom.at" target="blank"><span style="text-decoration: underline;">www.idiom.at</span></a>; <!-- ###link###-->
<a href="http://www.modul.ac.at/nmt/raven" target="blank"><span style="text-decoration: underline;">www.modul.ac.at/nmt/raven</span></a>), funded by the Federal Ministry of Transport, Innovation &#038; Technology as well as the Austrian Research Promotion Agency within the FIT-IT Semantic Systems Program (<!-- ###link###-->
<a href="http://www.fit-it.at" target="blank"><span style="text-decoration: underline;">www.fit-it.at</span></a>).
</em></p>


<p style="text-align: left;"><em>
Contact: <a href="mailto:scharl[at]modul[dot]ac[dot]at?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Arno Scharl  </a></em></p>
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		<title>The rise of the sensor citizen – community mapping projects and locative media</title>
		<link>http://www.receiver.vodafone.com/the-rise-of-the-sensor-citizen</link>
		<comments>http://www.receiver.vodafone.com/the-rise-of-the-sensor-citizen#comments</comments>
		<pubDate>Sun, 23 Nov 2008 22:00:00 +0000</pubDate>
		<dc:creator>Anne_Galloway</dc:creator>
		
		<category><![CDATA[#21 | Space is  the place!]]></category>

		<guid isPermaLink="false">http://www.receiver.vodafone.com/?p=351</guid>
		<description><![CDATA[We often think of mobile technologies simply in terms of their communication capabilities, but their increasing ability to trace our movements and collect information about the spaces through which we pass, can also make it easier for people to keep track of the places and things that matter most to them. Community mapping and sensing projects that use commonly available consumer electronics as environmental measurement devices, enable people to collect and view a wide array of location-based data. ]]></description>
			<content:encoded><![CDATA[<div class="artistname"><!-- .....author link from user admin list.....-->
<a href="/?author=1155">Anne Galloway</a></div>
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<p class="intro">Anne Galloway recently completed a PhD in sociology and anthropology at Carleton University, Ottawa, Canada, which involved conducting an ethnographic study of the design of mobile and pervasive technologies. She is interested in connections between technological, spatial and cultural practices, and her current research explores design as a social and cultural activity and asks how social and cultural relations are designed. Galloway&#8217;s work has been presented to international audiences in technology, design, art, architecture, social and cultural studies, as well as published in a variety of books and journals. She currently teaches design and computation arts at Concordia University in Montréal, Canada. In her receiver contribution she takes a close look at community mapping and sensing projects, and points out both the opportunities and challenges for activism made possible by locative technologies.</p>
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<p style="text-align: right;">Website: <a href="http://www.purselipsquarejaw.org/" target="_blank">http://www.purselipsquarejaw.org</a> 

</p>



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<p align="center">Illustration by  <a href="/?author=1156">Nadine Redlich</a>

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<p style="text-align: left;">

We often think of mobile technologies simply in terms of their communication capabilities, but their increasing ability to trace our movements and collect information about the spaces through which we pass, can also make it easier for people to keep track of the places and things that matter most to them. From geo-visualisations and mapping mash-ups, to the mobile geospatial web and location-based services, people&#8217;s relationships to places (and each other) are changing. 
<br/><br/>
Community mapping and sensing projects that use commonly available consumer electronics as environmental measurement devices, enable people to collect and view a wide array of location-based data. As a form of public science, such projects stand to reinvigorate environmentally focused civic engagement. However, given public concerns around environmental risks and their connections to technological progress, I believe that this kind of active citizenship should promote more critical reflection on the values and goals of the very projects that expect to create such profound changes in these domains, and carefully consider the limits of its own power.
<br/>

<br/><br/>

<strong>
Urban sensing</strong>
<br/><br/>

Over the past few years major global industry players have increasingly partnered with university researchers and artists around the world to investigate the potential of large-scale and publicly accessible environmental sensing projects. Historically, environmental monitoring has been limited to fixed sensors, embedded in particular locations, under centralised control. In contrast, what Jeff Burke and his colleagues at UCLA call &#8220;participatory sensing&#8221;, or the ability of individuals to act as sensor nodes and come together with other people in order to form sensor networks, emphasises a more grassroots and decentralised approach to urban sensing. 
<br/><br/>
For example, the US-based artists, activists and technologists of <!-- ###link###-->
<a href="http://www.preemptivemedia.net/" target="blank"><span style="text-decoration: underline;">Preemptive Media </span></a>have been exploring how both people and animals can be used as technologically enabled environmental sensors: 

</p>
<p style="text-align: left;">
<br/>




<ul><em>AIR (Area&#8217;s Immediate Reading)
<!-- ###link###-->
<a href="http://www.pm-air.net/index.php" target="blank"><span style="text-decoration: underline;">http://www.pm-air.net/index.php</span></a><br/><br/>
&#8220;AIR is a public, social experiment in which people are invited to use Preemptive Media&#8217;s portable air monitoring devices to explore their neighborhoods and urban environments for pollution and fossil fuel burning hotspots … While AIR is designed to be a tool for individuals and groups to self identify pollution sources, it also serves as a platform to discuss energy politics and their impact on the environment, health and social groups in specific regions.&#8221;</em> </ul>


</p>
<p style="text-align: left;">

<br/>
Moving beyond people for data collection, 
<!-- ###link###-->
<a href="http://www.pigeonblog.mapyourcity.net" target="blank"><span style="text-decoration: underline;">Preemptive Media&#8217;s PigeonBlog </span></a> (→ realtime map <!-- ###link###-->
<a href="http://pigeonblog.mapyourcity.net/map/index.php" target="blank"><span style="text-decoration: underline;">http://pigeonblog.mapyourcity.net/map/index.php</span></a>) project recruits homing pigeons and equips them with sensors that relay data on-line and allow it to be plotted and visualised, in real-time, to anyone with an internet connection. By focussing on air pollution, both of these projects take up pervasive computing&#8217;s familiar mandate to make the invisible visible and demonstrate locative media&#8217;s interest in collective political action. Embodying what sociologist Bruno Latour has called &#8220;collectives of humans and non-humans&#8221;, AIR and PigeonBlog reconfigure political networks in terms of their capacity to collect and disseminate sensor data. 
</p>
<!-- #####bild - _0003_www.pigeonblog.mapyourcity.net.jpg #####-->
<p style="text-align: left;"><a href="http://www.pigeonblog.mapyourcity.net" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0003_www.pigeonblog.mapyourcity.net.jpg" alt="" title="" width="245" height="245"></a>

<!-- #####bild - _0005_http://pigeonblog.mapyourcity.net/map/index.php #####-->
<a href="http://pigeonblog.mapyourcity.net/map/index.php" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0005_www.purselipsquarejaw.org.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/>
UK-based creative studio <!-- ###link###-->
<a href="http://proboscis.org.uk" target="blank"><span style="text-decoration: underline;">Proboscis</span></a>, in collaboration with university researchers, has similar interests in using sensor technologies to enable public action around environmental issues: 
</p>
<p style="text-align: left;">
<br/>

<ul>
<em>
Robotic Feral Public Authoring
<!-- ###link###-->
<a href="http://socialtapestries.net/feralrobots" target="blank"><span style="text-decoration: underline;">http://socialtapestries.net/feralrobots</span></a><br/><br/>
&#8220;The Robotic Feral Public Authoring project seeks to bridge the fields of experimental robotics and pervasive place-based public authoring. It combines low-cost robotics with geo-annotation in an innovative way, to develop a novel approach for galvanising social activism, on a local level, around environmental issues. By adapting commercially available toy robots with a variety of sensors and uploading the readings to a spatial annotation database for visualisation, we have explored new ways in which the exclusiveness of pollution sensing and robotics can be dispelled, and a new sense of empowerment promoted for grass roots communities.&#8221;</em> </ul>


</p>
<p style="text-align: left;">
<br/>
Proboscis follows up on these ideas with <!-- ###link###-->
<a href="http://socialtapestries.net/snout" target="blank"><span style="text-decoration: underline;">Snout</span></a>, a project that embeds sensor technologies in carnival-inspired costumes and encourages communities to &#8220;scavenge&#8221; free on-line mapping services to help put the data to use. Moving more explicitly into the realm of potential political action, the Robotic Feral Public Authoring and Snout projects make direct connections between the public&#8217;s ability to collect scientific data and the ability to effect social change. Similar to the Preemptive Media projects described above, these interventions focus on enabling local, non-expert knowledge production and sharing. 
</p>
<!-- #####bild -_0007_socialtapestries.net_feralrobots.jpg #####-->
<p style="text-align: left;"><a href="http://socialtapestries.net/feralrobots" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0007_socialtapestries.net_feralrobots.jpg" alt="" title="" width="245" height="245"></a>
<!-- #####bild -_0008_ socialtapestries.net_snout.jpg #####-->
<a href="http://socialtapestries.net/snout" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0008_socialtapestries.net_snout.jpg" alt="" title="" width="245" height="245"></a>
</p>

<p style="text-align: left;">
<br/><br/><br/>
Another example with a pronounced emphasis on distributed environmental monitoring as a form of public science and political action, can be seen in the Common Sense research project. A collaboration between US-based university and industry partners, the project website employs clever wordplay and conjures revolutionary thinking by using Thomas Paine&#8217;s famous 1776 political tract, <!-- ###link###-->
<a href="http://www.gutenberg.org/etext/147" target="blank"><span style="text-decoration: underline;">Common Sense</span></a>, as its background image.
</p>
<br/><br/>
<p style="text-align: left;">
<ul>
<em>
Common Sense 
<!-- ###link###-->
<a href="http://citizensensing.org" target="blank"><span style="text-decoration: underline;">http://citizensensing.org</span></a><br/><br/>
&#8220;The Common Sense team is developing mobile environmental sensing platforms to support community action and citizen science. An increasing number of mobile devices have the potential to become personal environmental sensors. To this end, we are developing sensing platforms that allow individuals to collect environmental information [and] software applications that allow people to analyze, share and discuss this information, in order to influence environmental regulations and policies. We aim to develop new communication paradigms that empower communities to produce credible information that can be understood by non-experts, in order to effect positive societal change.&#8221;</em>

<br/><br/>
<!-- #####bild -_0010_citizensensing.org.jpg#####-->
<a href="http://citizensensing.org" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0010_citizensensing.org.jpg" alt="" title="" width="245" height="245"></a>
</p></ul>
<p style="text-align: left;">
<br/><br/><br/>
Most recently working with City of San Francisco street-sweepers to map the city&#8217;s air quality on a street-by-street basis, the project is part of a larger effort to enable what the researchers call  
<!-- ###link###-->
<a href="http://www.urban-atmospheres.net/CitizenScience" target="blank"><span style="text-decoration: underline;">&#8220;citizen science&#8221;</span></a>. By turning mobile phones into sensing devices, the researchers hope that public understandings of science and environmental issues will be improved, scientists will have access to larger and more detailed data sets, and people will be better prepared to participate in government and policy making activities.
</p>
<!-- #####bild -_0011_www.urban-atmospheres.net_CitizenScience.jpg#####-->
<p style="text-align: left;"><a href="http://www.urban-atmospheres.net/CitizenScience" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0011_www.urban-atmospheres.net_CitizenScience.jpg" alt="" title="" width="245" height="245"></a>
</p>
<p style="text-align: left;">

<br/><br/><br/><br/>

<strong>
Citizens as sensors / sensors as citizens</strong>
<br/><br/>

What all these exploratory projects have in common is a shared expectation that mobile sensing technologies can be effectively used to effect social or political change. Despite the timeliness and politically progressive nature of such endeavours, by focussing on environmental data as products or objects that can be used for future political action, all the projects shift attention away from the present politics of the data collection and interpretation processes. 
<br/><br/>
For example, projects in this domain rarely, if ever, question the environmental or political impacts of the technologies they seek to employ for environmental and political activism. For example, the United Nations now estimates that almost 50 million tonnes of electronic waste are discarded each year. While the environmental costs of toxic e-waste are substantial and can be added to the environmental impact of manufacturing new electronics, the problem is exacerbated by a variety of related practices that disadvantage developing nations. While all of the projects discussed above advocate using technologies for socially, politically and environmentally positive ends, they also implicitly support existing consumption practices in the developed world, and hide the role that technological progress has played in creating the very problems they seek to improve.
<br/><br/>
When active citizenship requires access to particular technologies, people without access are effectively excluded from the democratic process. While it may be accurate to point out the ubiquity of mobile phone use, it is also worthwhile to account for how new technological applications stand to impact those who are absent from typical-use scenarios. Furthermore, while promoting public science is undeniably a laudable goal, it is also a rather complex one. Despite the emphasis on local knowledge production in such projects, the data collected still speak the global language of science. By implicitly supporting the notion that scientific data are the appropriate types of evidence a citizen can collect, political action relies on conformity to existing structures of knowledge and power. In other words, local knowledge is primarily configured as a matter of location, rather than definition, and the transformative power of the sensor citizen is limited to pre-existing interests. Finally, this complexity is further compounded by the capacity (or incapacity) of people to make sense of the data collected, not to mention their willingness (or unwillingness) to act as data collectors in the first place.

<br/><br/><br/><br/>

<strong>
Emotional mapping</strong>
<br/><br/>

Now, what if technologically enabled activism was explicitly more playful, or fun, than simply collecting scientific data? Certainly PigeonBlog offers an unexpected twist on data collection, and both Snout and Robotic Feral Public Authoring emphasise the value of embedding these activities within existing cultural practices that are more creative and community-oriented. Yet, what if such objective or rational evidence was supplemented with more subjective or emotional evidence? What if sensing technologies were also used to record people&#8217;s fears or concerns about particular environments? And what if the public environmental record mapped our pleasures and joys too?
<br/><br/>
Since 2004, over 1500 people around the world have participated in the Bio Mapping project to create &#8220;emotion maps&#8221; of their cities and neighbourhoods. While all the projects mentioned above allow non-experts to collect data and share it in ways they find meaningful, the Bio Mapping project is unique in its desire and ability to collect more ambiguous data.

<br/><br/>

<ul>
<em>
BIO MAPPING
<!-- ###link###-->
<a href="http://www.biomapping.net/ " target="blank"><span style="text-decoration: underline;">http://www.biomapping.net/ </span></a><br/><br/>
&#8220;Bio Mapping is a community mapping project in which … participants are wired up with an innovative device which records the wearer&#8217;s Galvanic Skin Response (GSR), which is a simple indicator of the emotional arousal in conjunction with their geographical location. People re-explore their local area by walking the neighbourhood with the device and on their return a map is created which visualises points of high and low arousal. By interpreting and annotating this data, communal emotion maps are constructed that are packed full of personal observations which show the areas that people feel strongly about and truly visualise the social space of a community.&#8221;</em> 
<!-- #####bild -_0012_www.biomapping.net.jpg#####-->
<p style="text-align: left;"><a href="http://www.biomapping.net" target="blank">
<img src="http://www.receiver.vodafone.com/wp-content/uploads/2008/11/_0012_www.biomapping.net.jpg" alt="" title="" width="245" height="245"></a>
</p></ul>


<p style="text-align: left;">


<br/><br/>
Since the project&#8217;s GSR device measures intensity of emotion, without being able to identify if an emotion is negative or positive, people must more actively interpret the collected data. Rather than treating data as a final product that can be used in particular ways, these data act more like materials that people can shape and reshape as they see fit. Not only does Bio Mapping locate individual bodies in shared environments, but in doing so it supports the collection and production of different kinds of knowledge. In turn, the political action it affords is arguably less normative and prescriptive, but no less effective.

<br/><br/>
Ultimately, I believe that researchers, artists and citizens should be encouraged to experiment with new ways of using mobile technologies, and to explore new forms of political action. Indeed, given the growing impact of global climate change, our pressing need for environmental activism opens up a productive space for critical intervention, and all of the projects discussed in this essay do just that. However, I also believe that we need to approach our activities in this area with a clear understanding of their boundaries and biases. Because, in the end, I believe that it will take working through – or around – these limitations in order to effect the most profound and lasting changes.

</p>


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Contact: <a href="mailto:anne[at]plsj[dot]org?subject=Reaction%20to%20your%20article%20in%20Vodafone's%20receiver%20magazine">Anne Galloway </a></em></p>
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